From 7b214503608550dc2853b9e01526723f8c65baf3 Mon Sep 17 00:00:00 2001 From: Charles Date: Tue, 12 May 2020 14:14:06 +0200 Subject: Added mat4 in libftm, can rotate, scale and translate vector --- shader/fragment.glsl | 2 +- shader/vertex.glsl | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'shader') diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 6c34349..3fbeac5 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,4 +1,4 @@ -#version 400 +#version 400 core out vec4 out_color; diff --git a/shader/vertex.glsl b/shader/vertex.glsl index a71ad4e..0e7b04d 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,8 +1,10 @@ -#version 400 +#version 400 core layout (location = 0) in vec3 v_position; +uniform mat4 u_mvp; + void main() { - gl_Position = vec4(v_position, 1.0); + gl_Position = u_mvp * vec4(v_position, 1.0); } -- cgit