From 0700a8f567ab733a57fe688e45e5092d3fa1c1a0 Mon Sep 17 00:00:00 2001 From: Charles Date: Mon, 11 May 2020 10:56:19 +0200 Subject: Shader, first drawing --- src/gl.c | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) (limited to 'src/gl.c') diff --git a/src/gl.c b/src/gl.c index c28bf9e..82e33a9 100644 --- a/src/gl.c +++ b/src/gl.c @@ -6,14 +6,16 @@ /* By: charles +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/11 01:31:10 by charles #+# #+# */ -/* Updated: 2020/05/11 02:17:16 by charles ### ########.fr */ +/* Updated: 2020/05/11 10:42:42 by charles ### ########.fr */ /* */ /* ************************************************************************** */ #include "scop.h" -int gl_state_init(t_gl_state *state, t_object *object) +int gl_state_init(t_gl_state *state, t_object *object) { + if ((state->shader = shader_new()) == 0) + return (-1); GL_CALL(glGenBuffers(1, &state->vertex_buf)); GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, state->vertex_buf)); GL_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(float) * object->vertices_len, @@ -23,5 +25,20 @@ int gl_state_init(t_gl_state *state, t_object *object) GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state->index_buf)); GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(float) * object->indices_len, object->indices, GL_STATIC_DRAW)); + + GL_CALL(glGenVertexArrays(1, &state->vertex_array)); + GL_CALL(glBindVertexArray(state->vertex_array)); + GL_CALL(glEnableVertexAttribArray(0)); + GL_CALL(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 3, (const void*)0)); return (0); } + +void gl_state_quit(t_gl_state *state, t_object *object) +{ + GL_CALL(glDeleteVertexArrays(1, &state->vertex_array)); + GL_CALL(glDeleteBuffers(1, &state->vertex_buf)); + GL_CALL(glDeleteBuffers(1, &state->index_buf)); + GL_CALL(glDeleteProgram(state->shader)); + free(object->vertices); + free(object->indices); +} -- cgit