From f6de2b1453930267015ab9323d5f83daa25667ba Mon Sep 17 00:00:00 2001 From: Charles Date: Thu, 14 May 2020 19:09:39 +0200 Subject: Added ugly Cylindric UV mapping, texture/color transition --- vendor/libftm/src/vec3/ftm_vec3norm.c | 18 ++++++++++++++++++ vendor/libftm/src/vec3/ftm_vec3normalize.c | 24 ++++++++++++++++++++++++ 2 files changed, 42 insertions(+) create mode 100644 vendor/libftm/src/vec3/ftm_vec3norm.c create mode 100644 vendor/libftm/src/vec3/ftm_vec3normalize.c (limited to 'vendor/libftm/src/vec3') diff --git a/vendor/libftm/src/vec3/ftm_vec3norm.c b/vendor/libftm/src/vec3/ftm_vec3norm.c new file mode 100644 index 0000000..d226e08 --- /dev/null +++ b/vendor/libftm/src/vec3/ftm_vec3norm.c @@ -0,0 +1,18 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ftm_vec3norm.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: charles +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/05/14 18:04:25 by charles #+# #+# */ +/* Updated: 2020/05/14 18:05:14 by charles ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "libftm_vec3.h" + +float ftm_vec3norm(t_ftmvec3 *vec3) +{ + return (sqrt(vec3->x * vec3->x + vec3->y * vec3->y + vec3->z * vec3->z)); +} diff --git a/vendor/libftm/src/vec3/ftm_vec3normalize.c b/vendor/libftm/src/vec3/ftm_vec3normalize.c new file mode 100644 index 0000000..dbf24d3 --- /dev/null +++ b/vendor/libftm/src/vec3/ftm_vec3normalize.c @@ -0,0 +1,24 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ftm_vec3normalize.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: charles +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/05/14 18:05:22 by charles #+# #+# */ +/* Updated: 2020/05/14 18:06:04 by charles ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "libftm_vec3.h" + +t_ftmvec3 *ftm_vec3normalize(t_ftmvec3 *vec3) +{ + float norm; + + norm = ftm_vec3norm(vec3); + vec3->x /= norm; + vec3->y /= norm; + vec3->z /= norm; + return (vec3); +} -- cgit