#version 400 core layout (location = 0) in vec4 in_position; layout (location = 1) in vec4 in_color; layout (location = 2) in vec2 in_texture_coord; uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_proj; out vec4 v_color; out vec2 v_texture_coord; void main() { v_color = in_color; v_texture_coord = in_texture_coord; gl_Position = u_proj * u_view * u_model * in_position; }