#version 400 core layout (location = 0) in vec4 in_position; /* layout (location = 1) in vec4 in_color; */ /* layout (location = 2) in vec2 in_texture_coord; */ uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_proj; out vec4 v_color; /* out vec2 v_texture_coord; */ void main() { v_color = vec4(1.0, 1.0, 1.0, 1.0); //in_color; /* v_texture_coord = in_texture_coord; */ gl_Position = u_proj * u_view * u_model * in_position; }