/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: charles +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/09 10:20:09 by charles #+# #+# */ /* Updated: 2020/05/12 19:08:00 by charles ### ########.fr */ /* */ /* ************************************************************************** */ #include "scop.h" void debugmat(t_ftmmat4 *mat) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { printf("%f, ", mat->m[i * 4 + j]); } printf("\n"); } printf("\n"); } extern bool g_window_resized; int main(int argc, char **argv) { GLFWwindow *window; t_object object; t_gl_state state; if (argc != 2) { ft_putstr("Usage: "); ft_putstr(argv[0]); ft_putendl(" [obj file]"); return (1); } if (parse(argv[1], &object) == -1) { ft_putstr("Error: couldn't parse "); ft_putendl(argv[1]); return (1); } /* float positions[] = { */ /* 0.5f, 0.5f, 0.0f, */ /* 0.5f, -0.5f, 0.0f, */ /* -0.5f, -0.5f, 0.0f, */ /* -0.5f, 0.5f, 0.0f */ /* }; */ /* unsigned int index[] = { */ /* 0, 1, 3, */ /* 1, 2, 3 */ /* }; */ /* object.vertices = malloc(sizeof(positions)); */ /* ft_memcpy(object.vertices, positions, sizeof(positions)); */ /* object.indices = malloc(sizeof(index)); */ /* ft_memcpy(object.indices, index, sizeof(index)); */ /* object.vertices_len = 12; */ /* object.indices_len = 6; */ for (size_t i = 0; i < object.indices_len; i++) { printf("%u, ", object.indices[i++]); printf("%u, ", object.indices[i++]); printf("%u\n", object.indices[i]); } printf("yo %lu\n", object.indices_len); for (size_t i = 0; i < object.vertices_len; i++) { printf("%f, ", object.vertices[i++]); printf("%f, ", object.vertices[i++]); printf("%f\n", object.vertices[i]); } printf("yo %lu\n", object.vertices_len); t_ftmmat4 model; t_ftmmat4 view; t_ftmmat4 proj; t_ftmvec3 vec; ftm_mat4init_eye(&model, 1.0); ftm_mat4translate(&model, 0.0, 0.0, -5.0); /* ftm_mat4rotate(&model, ftm_radian(45.0), ftm_vec3init(&vec, 0.0, 1.0, 0.0)); */ /* ftm_mat4scale(&model, 1.1, 1.1, 1.1); */ ftm_mat4init_eye(&view, 1.0); ftm_mat4init_perspective(&proj, M_PI_2 / 2.0, 1.0, 0.1, 100.0); /* debugmat(&model); */ /* debugmat(&view); */ debugmat(&proj); if ((window = glfw_init(400, 400)) == NULL || gl_state_init(&state, &object) == -1) return (1); GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); GL_CALL(glBindVertexArray(0)); GL_CALL(glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)); GL_CALL(glUseProgram(state.shader)); gl_state_set_mvp(&state, &model, &view, &proj); while (!glfwWindowShouldClose(window)) { GL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f)); GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); GL_CALL(glUseProgram(state.shader)); ftm_mat4rotate(&model, ftm_radian(0.5), ftm_vec3init(&vec, 1.0, 0.0, 0.0)); if (g_window_resized) { int w, h; glfwGetFramebufferSize(window, &w, &h); printf("%d %d\n", w, h); ftm_mat4init_perspective(&proj, M_PI_2 / 2.0, (float)w / (float)h, 0.1, 100.0); g_window_resized = false; } gl_state_set_mvp(&state, &model, &view, &proj); GL_CALL(glBindVertexArray(state.vertex_array)); GL_CALL(glDrawElements(GL_TRIANGLES, object.indices_len, GL_UNSIGNED_INT, (void*)0)); glfwSwapBuffers(window); glfwPollEvents(); } gl_state_quit(&state, &object); glfwDestroyWindow(window); glfwTerminate(); return 0; }