/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ftm_mat4init_perspective.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: charles +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/12 16:54:49 by charles #+# #+# */ /* Updated: 2020/05/12 19:07:45 by charles ### ########.fr */ /* */ /* ************************************************************************** */ #include "libftm_mat4.h" t_ftmmat4 *ftm_mat4init_perspective(t_ftmmat4 *mat4, float fov, float aspect_ratio, float near, float far) { t_ftmfrustum_sym frustum; frustum.near = near; frustum.far = far; frustum.width = 2.0 * (near / tanf(M_PI_2 - (fov / 2.0))); frustum.height = frustum.width / aspect_ratio; return (ftm_mat4init_frustum_sym(mat4, &frustum)); }