with Ada.Text_IO; use Ada.Text_IO; with Graphics; use Graphics; with Queue; with Game; procedure Main is state: T_State; begin -- SDL.Initialise; -- Create(window, "bonjour", 10, 10, 400, 400); -- Create(renderer, window); -- Set_Draw_Colour(renderer, (0, 0, 0, 255)); -- Clear(renderer); -- Set_Draw_Colour(renderer, (255, 255, 255, 255)); -- r := (10, 10, 100, 100); -- Fill(renderer, r); -- Present(renderer); -- SDL.Timers.Wait_Delay(1000); -- SDL.Finalise; -- Init(state); Run(state); Quit(state); end Main;