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#ifndef GRAPHICS_HPP
# define GRAPHICS_HPP
#include <string>
#include <iostream>
#include <vector>
#include <map>
#include <utility>
#include <utility>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "game.hpp"
#include "2048.hpp"
#include "ai.hpp"
class Graphics
{
public:
Graphics(Game *g, std::string t, int w, int h, AI *ai = NULL);
~Graphics();
void update();
bool isRunning();
private:
bool running;
std::string title;
int width;
int height;
int gridSize;
Game *game;
SDL_Renderer *renderer;
SDL_Window *window;
TTF_Font *font;
SDL_Texture *scoreText;
std::vector< std::pair<int, SDL_Texture*> > numberTexBuf;
std::map< int, SDL_Color > palette;
AI *ai;
Uint32 aiTimeStep;
Uint32 aiNextTime;
void drawGame();
void drawCell(int x, int y);
void drawScore();
void handleEvent();
SDL_Texture *addNumberTex(int n);
SDL_Texture *getNumberTex(int n);
SDL_Texture *newTextTex(std::string s, SDL_Color c);
void error();
};
#endif
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