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#ifndef GRAPHICS_HPP
# define GRAPHICS_HPP
#include <string>
#include <iostream>
#include <sstream>
#include <vector>
#include <map>
#include <utility>
#include <utility>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "game.hpp"
#include "2048.hpp"
#include "ai.hpp"
class Graphics
{
public:
Graphics(Game &game, std::string title, int width, int height, AI *ai = NULL);
~Graphics();
void update();
bool isRunning() const;
private:
bool m_running;
Game &m_game;
std::string m_title;
int m_width;
int m_height;
AI *m_ai;
Uint32 m_aiTimeStep;
int m_gridSize;
Uint32 m_aiNextTime;
SDL_Renderer *m_renderer;
SDL_Window *m_window;
TTF_Font *m_font;
SDL_Texture *m_scoreText;
std::vector< std::pair<int, SDL_Texture*> >
m_numberTexBuf;
std::map< int, SDL_Color >
m_palette;
void drawGame();
void drawCell(int x, int y);
void drawScore();
void handleEvent();
SDL_Texture *addNumberTex(int n);
SDL_Texture *getNumberTex(int n) const;
SDL_Texture *newTextTex(std::string s, SDL_Color c, SDL_Color bg);
void error() const;
static SDL_Color makeColor(int r, int g, int b);
static std::string intToString(int n);
};
#endif
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