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#include "game.hpp"
Game::Game(int s)
{
size = s;
grid = new int*[size];
for (int i = 0; i < size; i++)
grid[i] = new int[size];
}
Game::~Game()
{
for (int i = 0; i < size; i++)
delete []grid[i];
delete []grid;
}
int Game::getSize()
{
return size;
}
int Game::at(int x, int y)
{
return grid[y][x];
}
void Game::move(Direction direction)
{
switch (direction)
{
case DIRECTION_LEFT:
break;
case DIRECTION_RIGHT:
// for (int i = 0; i < size; i++)
// for (int j = size - 2; j >= 0; j--)
// {
// if (grid[i][j + 1] == grid[i][j])
// {
// grid[i][j + 1] *= 2;
// for (int k = j; k >= 0; k--)
// grid[i][k] = grid[i][k - 1];
// grid[i][shifts] = 0;
// shifts++;
// }
// }
break;
case DIRECTION_DOWN:
break;
case DIRECTION_UP:
// for (int i = size - 2; i >= 0; i--)
// for (int j = 0; j < size; j++)
// {
// if (grid[i + 1][j] == grid[i][j])
// {
// grid[i + 1][j 1] *= 2;
// for (int k = j; k >= 0; k--)
// grid[i][k] = grid[i][k - 1];
// grid[i][shifts] = 0;
// shifts++;
// }
// }
break;
}
spawn();
}
void Game::spawn()
{
int i;
int j;
do
{
i = rand() % size;
j = rand() % size;
}
while (grid[i][j] != 0);
grid[i][j] = 2;
}
bool Game::lost()
{
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (grid[i][j] == 0)
return false;
if (i - 1 >= 0 && grid[i - 1][j] == grid[i][j])
return false;
if (i + 1 < size && grid[i + 1][j] == grid[i][j])
return false;
if (j - 1 >= 0 && grid[i][j - 1] == grid[i][j])
return false;
if (j + 1 < size && grid[i][j + 1] == grid[i][j])
return false;
}
return true;
}
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