diff options
Diffstat (limited to 'src/boid.rs')
| -rw-r--r-- | src/boid.rs | 89 |
1 files changed, 52 insertions, 37 deletions
diff --git a/src/boid.rs b/src/boid.rs index 5c66272..af0604b 100644 --- a/src/boid.rs +++ b/src/boid.rs @@ -1,4 +1,4 @@ -use std::f32::consts::{FRAC_PI_2}; +use std::f64::consts::{FRAC_PI_2}; use sdl2::rect::Point; use sdl2::render::Canvas; @@ -6,67 +6,82 @@ use sdl2::video::Window; use crate::vector2::Vector2; -const NEIGHBOURS_RADIUS: i32 = 50; +const NEIGHBOURS_RADIUS: f64 = 30.0; #[derive(PartialEq, Clone)] pub struct Boid { dir: Vector2, - pos: Point, + pos: Vector2, } -const TRIANGLE_SIZE: i32 = 20; -const SPEED: f32 = 15.0; +const TRIANGLE_SIZE: f64 = 8.0; +const SPEED: f64 = 1.0; impl Boid { - pub fn new(x: i32, y: i32, dir_x: f32, dir_y: f32) -> Boid { + pub fn new(x: f64, y: f64, dir_x: f64, dir_y: f64) -> Boid { let d = Vector2::new(dir_x, dir_y); - Boid { dir: d / d.norm(), pos: Point::new(x, y) } + Boid { dir: d / d.norm(), pos: Vector2::new(x, y) } } pub fn step(&mut self, boids: &Vec<Boid>, width: i32, height: i32) { let ns = self.neighbours(boids); - let ns_len = if ns.len() != 0 { ns.len() } else { 1 }; + if ns.len() == 0 { + self.update_pos(width, height); + return ; + } let center = ns.iter() - .fold(Point::new(0, 0), |acc, x| acc + x.pos) / ns_len as i32; - let mut center_dir = Vector2::from_point(center - self.pos); - center_dir.normalize(); + .fold(Vector2::new(0.0, 0.0), |acc, x| acc + x.pos) / ns.len() as f64; + let mut center_dir = center - self.pos; let mut align_dir = ns.iter() - .fold(Vector2::new(0.0, 0.0), |acc, x| acc + x.dir) / ns_len as f32; - align_dir.normalize(); - - let sep_dir = Vector2::from_point(ns.iter() - .fold(Point::new(0, 0), |acc, x| acc + (x.pos - self.pos)) / ns_len as i32) * -1.0; - + .fold(Vector2::new(0.0, 0.0), |acc, x| acc + x.dir) / ns.len() as f64; + + let mut sep_dir = ns.iter() + .fold(Vector2::new(0.0, 0.0), |acc, x| { + acc + ((self.pos - x.pos) / (self.dist(x) * self.dist(x))) + }) / ns.len() as f64; + + let max_speed = 4.0; + align_dir.set_mag(max_speed); + center_dir.set_mag(max_speed); + sep_dir.set_mag(max_speed); + + let mut alignment_force = align_dir - self.dir; + let mut center_force = center_dir - self.dir; + // let mut sep_force = sep_dir - self.dir; + + let max_force = 1.0; + alignment_force.limit(max_force); + center_force.limit(max_force); + sep_dir.limit(max_force); + + self.update_pos(width, height); + let acceleration = alignment_force + center_force + sep_dir; + self.dir += acceleration; + self.dir.limit(max_speed); + } - if ns.len() != 0 { - self.dir = (self.dir + align_dir + center_dir + sep_dir) / 4.0; - } - self.dir.normalize(); - - self.pos = self.pos.offset( - (self.dir.x * SPEED as f32) as i32, - (self.dir.y * SPEED as f32) as i32 - ); - self.pos.x %= width; - self.pos.y %= height; + fn update_pos(&mut self, width: i32, height: i32) { + self.pos += self.dir * SPEED; + self.pos.x = self.pos.x.rem_euclid(width as f64); + self.pos.y = self.pos.y.rem_euclid(height as f64); } fn neighbours<'a>(&self, boids: &'a Vec<Boid>) -> Vec<&'a Boid> { boids.iter().filter(|n| self.dist(n) <= NEIGHBOURS_RADIUS && *n != self).collect() } - fn dist(&self, other: &Boid) -> i32 { + fn dist(&self, other: &Boid) -> f64 { let p = self.pos - other.pos; - ((p.x * p.x + p.y * p.y) as f32).sqrt() as i32 + (p.x * p.x + p.y * p.y).sqrt() } pub fn draw(&self, canvas: &mut Canvas<Window>) { - let top = self.pos.offset(0, -TRIANGLE_SIZE); - let bot_left = self.pos.offset(-TRIANGLE_SIZE / 3, TRIANGLE_SIZE / 2); - let bot_right = self.pos.offset(TRIANGLE_SIZE / 3, TRIANGLE_SIZE / 2); + let top = self.pos + Vector2::new(0.0, -TRIANGLE_SIZE); + let bot_left = self.pos + Vector2::new(-TRIANGLE_SIZE / 3.0, TRIANGLE_SIZE / 2.0); + let bot_right = self.pos + Vector2::new(TRIANGLE_SIZE / 3.0, TRIANGLE_SIZE / 2.0); // direction angle = t // tan t = y / x @@ -79,10 +94,10 @@ impl Boid { let c = angle.cos(); let ps: Vec<Point> = [top, bot_left, bot_right, top].iter().map(|p| { - let x = (p.x() - self.pos.x()) as f32; - let y = (p.y() - self.pos.y()) as f32; - Point::new((x * c - y * s) as i32 + self.pos.x(), - (x * s + y * c) as i32 + self.pos.y()) + let x = (p.x - self.pos.x) as f64; + let y = (p.y - self.pos.y) as f64; + Point::new(((x * c - y * s) + self.pos.x) as i32, + ((x * s + y * c) + self.pos.y) as i32) }).collect(); canvas.draw_lines(&ps[..]).unwrap(); |
