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#ifndef GRAPHICS_H
# define GRAPHICS_H
# include <stdbool.h>
# include <SDL2/SDL.h>
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
bool running;
} t_state;
void graphics_init(t_state *state, int width, int height);
void graphics_quit(t_state *state);
void graphics_run(t_state *state);
#endif
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