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-rw-r--r--src/render.c42
1 files changed, 20 insertions, 22 deletions
diff --git a/src/render.c b/src/render.c
index 88b0cae..820036d 100644
--- a/src/render.c
+++ b/src/render.c
@@ -6,7 +6,7 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/01/11 13:37:17 by cacharle #+# #+# */
-/* Updated: 2020/01/30 15:17:49 by cacharle ### ########.fr */
+/* Updated: 2020/02/01 12:06:58 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -24,7 +24,8 @@ int render_update(void *param)
return (0);
}
render_update_window(state);
- mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0);
+ mlx_put_image_to_window(state->mlx_ptr, state->window_ptr,
+ state->window.id, 0, 0);
return (0);
}
@@ -43,7 +44,7 @@ void render_column(t_state *state, int x)
rstate.x = x;
rstate_ray(state, &rstate);
- rstate.map_pos = vector_new((double)((int)state->pos.x), (double)((int)state->pos.y)); //floor?
+ rstate.map_pos = vector_new((double)((int)state->pos.x), (double)((int)state->pos.y));
rstate_delta(&rstate);
rstate_init_probe(state, &rstate);
rstate.map_step = vector_new(rstate.ray.x < 0.0 ? -1.0 : 1.0, rstate.ray.y < 0.0 ? -1.0 : 1.0);
@@ -73,35 +74,32 @@ void render_window_column(t_state *state, t_render_state *rstate)
white.hexcode = 0x00ffffff;
i = 0;
while (i < rstate->draw_start)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->ceilling_color;
- while (i < rstate->draw_end)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = white;
- render_texture(state, rstate);
- i = rstate->draw_end;
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] =
+ state->ceilling_color;
+ render_texture(state, rstate, &i);
while (i < state->window.height)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->floor_color;
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] =
+ state->floor_color;
}
-void render_texture(t_state *state, t_render_state *rstate)
+void render_texture(t_state *state, t_render_state *rstate, int *i)
{
- int i;
- double step;
- double tex_pos;
- int tex_y;
int tex_x;
+ int tex_y;
+ double tex_step;
+ double tex_pos;
t_image *texture;
- texture = get_tex(state, rstate);
- tex_x = get_tex_x(state, rstate, texture);
- step = 1.0 * texture->height / rstate->line_height;
- tex_pos = (rstate->draw_start - state->window.height / 2 + rstate->line_height / 2) * step;
- i = rstate->draw_start - 1;
- while (++i < rstate->draw_end)
+ texture = texture_select(state, rstate);
+ tex_x = texture_x(state, rstate, texture);
+ tex_step = (double)texture->height / (double)rstate->line_height;
+ tex_pos = (rstate->draw_start - state->window.height / 2 + rstate->line_height / 2) * tex_step;
+ while (++(*i) < rstate->draw_end)
{
tex_y = (int)tex_pos & (texture->height - 1);
- tex_pos += step;
- ((t_color*)state->window.data)[i * state->window.width + rstate->x] =
+ tex_pos += tex_step;
+ ((t_color*)state->window.data)[*i * state->window.width + rstate->x] =
((t_color*)texture->data)[texture->height * tex_y + tex_x];
}
}