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-rw-r--r--src/render.c56
1 files changed, 10 insertions, 46 deletions
diff --git a/src/render.c b/src/render.c
index 87379a0..de7e843 100644
--- a/src/render.c
+++ b/src/render.c
@@ -6,7 +6,7 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/01/11 13:37:17 by cacharle #+# #+# */
-/* Updated: 2020/02/02 23:30:17 by cacharle ### ########.fr */
+/* Updated: 2020/02/04 02:31:57 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -25,9 +25,8 @@ int render_update(void *param)
}
render_update_window(state);
render_update_sprite(state);
- mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0);
- /* for (int i = 0; i < state->window.width * state->window.height; i++) */
- /* ((unsigned int*)state->window.data)[i] = 0xff000000; */
+ mlx_put_image_to_window(state->mlx_ptr, state->window_ptr,
+ state->window.id, 0, 0);
return (0);
}
@@ -44,65 +43,30 @@ void render_column(t_state *state, int x)
{
t_render_state rstate;
- rstate.x = x;
- rstate_ray(state, &rstate);
- rstate.map_pos = vector_new((double)((int)state->pos.x), (double)((int)state->pos.y));
- rstate_delta(&rstate);
- rstate_init_probe(state, &rstate);
- rstate.map_step = vector_new(rstate.ray.x < 0.0 ? -1.0 : 1.0, rstate.ray.y < 0.0 ? -1.0 : 1.0);
+ rstate_init(state, &rstate, x);
while (TRUE)
{
rstate.side = rstate.probe.x < rstate.probe.y ? SIDE_WE : SIDE_NS;
rstate_next_probe(&rstate);
- if (state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x] == CELL_WALL)
+ if (state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x]
+ == CELL_WALL)
break ;
}
- rstate_perp_dist(state, &rstate);
- state->z_buffer[x] = rstate.perp_dist;
- /* printf("%f\n", state->z_buffer[x]); */
- rstate_line_height(state, &rstate);
- rstate.draw_start = state->window.height / 2 - rstate.line_height / 2;
- rstate.draw_end = state->window.height / 2 + rstate.line_height / 2;
- if (rstate.draw_start < 0)
- rstate.draw_start = 0;
- if (rstate.draw_end > state->window.height - 1)
- rstate.draw_end = state->window.height - 1;
+ rstate_post(state, &rstate);
render_window_column(state, &rstate);
}
void render_window_column(t_state *state, t_render_state *rstate)
{
int i;
- t_color white;
- white.hexcode = 0x00ffffff;
i = 0;
while (i < rstate->draw_start)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->ceilling_color;
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] =
+ state->ceilling_color;
i--;
- render_texture(state, rstate, &i);
+ texture_render(state, rstate, &i);
while (i < state->window.height)
((t_color*)state->window.data)[i++ * state->window.width + rstate->x] =
state->floor_color;
}
-
-void render_texture(t_state *state, t_render_state *rstate, int *i)
-{
- int tex_x;
- int tex_y;
- double tex_step;
- double tex_pos;
- t_image *texture;
-
- texture = texture_select(state, rstate);
- tex_x = texture_x(state, rstate, texture);
- tex_step = (double)texture->height / (double)rstate->line_height;
- tex_pos = (rstate->draw_start - state->window.height / 2 + rstate->line_height / 2) * tex_step;
- while ((*i)++ < rstate->draw_end)
- {
- tex_y = (int)tex_pos & (texture->height - 1);
- tex_pos += tex_step;
- ((t_color*)state->window.data)[*i * state->window.width + rstate->x] =
- ((t_color*)texture->data)[texture->height * tex_y + tex_x];
- }
-}