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School project: Introduction to ray casting
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Author
2020-03-08
Linux version
linux
Charles
2020-02-05
norming cub3d.h
HEAD
master
Charles
2020-02-04
better parsing
Charles
2020-02-04
Norming
Charles
2020-02-03
sprite from lodev and capture from random stackoverflow thread, now lets ↵
Charles
understand this nightmare
2020-02-01
texture selector, collision detection
Charles
2020-01-30
files restructuration
Charles
2020-01-15
raycasting local -> t_render_state, algo helper in render_state.c
Charles
2020-01-12
Refactoring render.c
Charles
2020-01-11
fixing a few segfault, map border checking
Charles
2020-01-11
Hardcore refactoring
Charles
2020-01-10
refactoring
Charles
2019-11-19
Removed duplicate man, modify window buffer instead of writting each pixels
Charles
2019-11-18
Added rotation, mlx_clear_window feelsgoodman
Charles
2019-11-16
Basic render of the map
Charles
2019-11-15
.cub file parsing
Charles
2019-11-15
Added miniLibX and basic .cub generator
Charles
2019-11-13
Basic parsing structure, Added subject
Charles
2019-11-13
Initial commit
Charles