| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-05 | norming cub3d.hHEADmaster | Charles | |
| 2020-02-04 | better parsing | Charles | |
| 2020-02-04 | Norming | Charles | |
| 2020-02-03 | sprite from lodev and capture from random stackoverflow thread, now lets ↵ | Charles | |
| understand this nightmare | |||
| 2020-02-01 | texture selector, collision detection | Charles | |
| 2020-01-30 | files restructuration | Charles | |
| 2020-01-15 | raycasting local -> t_render_state, algo helper in render_state.c | Charles | |
| 2020-01-12 | Refactoring render.c | Charles | |
| 2020-01-11 | fixing a few segfault, map border checking | Charles | |
| 2020-01-11 | Hardcore refactoring | Charles | |
| 2020-01-10 | refactoring | Charles | |
| 2019-11-19 | Removed duplicate man, modify window buffer instead of writting each pixels | Charles | |
| 2019-11-18 | Added rotation, mlx_clear_window feelsgoodman | Charles | |
| 2019-11-16 | Basic render of the map | Charles | |
| 2019-11-15 | .cub file parsing | Charles | |
| 2019-11-15 | Added miniLibX and basic .cub generator | Charles | |
| 2019-11-13 | Basic parsing structure, Added subject | Charles | |
| 2019-11-13 | Initial commit | Charles | |
