| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-05 | better parsing | Charles | |
| 2020-02-04 | better parsing | Charles | |
| 2020-02-04 | Norming | Charles | |
| 2020-02-04 | capture working and normed | Charles | |
| 2020-02-03 | sprite from lodev and capture from random stackoverflow thread, now lets ↵ | Charles | |
| understand this nightmare | |||
| 2020-02-02 | sprite kinda working but like walls (fml) | Charles | |
| 2020-02-01 | sprite stuff | Charles | |
| 2020-02-01 | texture selector, collision detection | Charles | |
| 2020-01-30 | files restructuration | Charles | |
| 2020-01-30 | texture kinda working | Charles | |
| 2020-01-30 | fixed ceilling/floor color | Charles | |
| 2020-01-16 | fixing raycasting things and braking computers | Charles | |
| 2020-01-12 | Refactoring render.c | Charles | |
| 2020-01-11 | fixing a few segfault, map border checking | Charles | |
| 2019-11-19 | Removed duplicate man, modify window buffer instead of writting each pixels | Charles | |
| 2019-11-18 | floor and ceiling color, WIP window image buffer | Charles | |
| 2019-11-16 | Basic render of the map | Charles | |
| 2019-11-13 | Initial commit | Charles | |
