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#ifndef CUB3D_H
# define CUB3D_H
# include <stdlib.h>
# include "libft.h"
# define TRUE 1
# define FALSE 0
typedef int t_bool;
typedef struct
{
int x;
int y;
} t_point;
typedef struct
{
int r;
int g;
int b;
} t_color;
typedef enum
{
CELL_EMPTY,
CELL_WALL,
CELL_ITEM,
CELL_LOOK_NORTH,
CELL_LOOK_SOUTH,
CELL_LOOK_WEST,
CELL_LOOK_EAST
} t_cell;
typedef t_cell** t_map;
typedef struct
{
int resolution_height;
int resolution_width;
char *north_texture_path;
char *south_texture_path;
char *west_texture_path;
char *east_texture_path;
char *sprite_texture_path;
t_color floor_color;
t_color ceilling_color;
t_map map;
} t_parsing;
typedef struct
{
t_point origin;
int angle;
} t_ray;
typedef struct
{
t_point a;
t_point b;
} t_wall;
typedef struct
{
t_point pos;
int view_angle;
} t_player;
typedef struct
{
t_ray *rays;
t_player player;
} t_state;
typedef t_bool (*func)(t_parsing *parsing, char *line) t_line_parser_func;
typedef struct
{
char *id;
t_line_parser_func func;
} t_line_parser;
/*
** parse.c
*/
t_parsing *parse(char *filename);
t_bool parse_line(t_parsing *parsing, char *line);
#endif
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