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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/11/15 06:40:37 by cacharle #+# #+# */
/* Updated: 2019/11/16 12:51:46 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdio.h>
#ifndef CUB3D_H
# define CUB3D_H
# define WINDOW_TITLE "cub3D"
# define MLXK_W 13
# define MLXK_A 0
# define MLXK_S 1
# define MLXK_D 2
# define MLXK_ESC 53
# include <unistd.h>
# include <fcntl.h>
# include <stdlib.h>
# include <math.h>
# include "mlx.h"
# include "libft.h"
# define TRUE 1
# define FALSE 0
typedef int t_bool;
typedef struct
{
double x;
double y;
} t_vector;
typedef struct
{
int r;
int g;
int b;
} t_color;
typedef enum
{
CELL_EMPTY,
CELL_WALL,
CELL_ITEM,
CELL_LOOK_NORTH,
CELL_LOOK_SOUTH,
CELL_LOOK_WEST,
CELL_LOOK_EAST
} t_cell;
typedef t_cell** t_map;
typedef struct
{
int resolution_height;
int resolution_width;
char *north_texture_path;
char *south_texture_path;
char *west_texture_path;
char *east_texture_path;
char *sprite_texture_path;
t_color floor_color;
t_color ceilling_color;
t_map map;
int map_width;
int map_height;
} t_parsing;
typedef struct s_state
{
t_bool running;
void *mlx_ptr;
void *window_ptr;
int window_width;
int window_height;
t_vector pos;
t_vector dir;
t_vector plane;
t_map map;
int map_width;
int map_height;
} t_state;
typedef t_bool (*t_option_parser_func)(t_parsing *parsing, char *line);
typedef struct s_option_parser
{
char *id;
t_option_parser_func func;
} t_option_parser;
/*
** parse.c
*/
t_parsing *parse(char *filename);
char **get_file_lines(char *filename);
t_bool parse_line(t_parsing *parsing, char *line);
t_parsing *parse_map(t_parsing *parsing, char **lines);
t_cell *create_map_row(char *line);
/*
** parse_*.c
*/
t_bool parse_resolution(t_parsing *parsing, char *line);
t_bool parse_north_texture(t_parsing *parsing, char *line);
t_bool parse_south_texture(t_parsing *parsing, char *line);
t_bool parse_west_texture(t_parsing *parsing, char *line);
t_bool parse_east_texture(t_parsing *parsing, char *line);
t_bool parse_sprite_texture(t_parsing *parsing, char *line);
t_bool parse_floor_color(t_parsing *parsing, char *line);
t_bool parse_ceilling_color(t_parsing *parsing, char *line);
/*
** event.c
*/
int handle_key(int key, void *param);
/*
** graphics.c
*/
t_state *create_state(void *mlx_ptr, void *window_ptr, t_parsing *parsing);
int graphics_update(void *param);
void draw_column(t_state *state, int x);
t_vector vector_add(t_vector a, t_vector b);
t_vector vector_scale(t_vector v, double scalar);
/*
** render.c
*/
#endif
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