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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   cub3d.h                                            :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: cacharle <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2019/11/15 06:40:37 by cacharle          #+#    #+#             */
/*   Updated: 2020/02/05 01:42:33 by cacharle         ###   ########.fr       */
/*                                                                            */
/* ************************************************************************** */

#ifndef CUB3D_H
# define CUB3D_H

# include <errno.h>
# include <unistd.h>
# include <fcntl.h>
# include <stdlib.h>
# include <math.h>
# include "mlx.h"
# include "libft.h"

# define CUB3D_BUFFER_SIZE 64

# define WINDOW_TITLE "cub3D"
# define MLXK_ESC 65307
# define MLXK_W 119
# define MLXK_A 97
# define MLXK_S 115
# define MLXK_D 100
# define MLXK_LEFT 65361
# define MLXK_RIGHT 65363

# define MLX_LITTLE_ENDIAN 0
# define MLX_BIG_ENDIAN 1

# define FILE_HEADER_SIZE 14
# define INFO_HEADER_SIZE 40

# define TRUE 1
# define FALSE 0

typedef int					t_bool;

typedef struct
{
	double					x;
	double					y;
}							t_vector;

typedef union
{
	unsigned int			hexcode;
	struct
	{
		t_byte				b;
		t_byte				g;
		t_byte				r;
		t_byte				alpha;
	}						rgb;
}							t_color;

typedef enum
{
	CELL_EMPTY = 0,
	CELL_WALL = 1,
	CELL_ITEM = 2,
	CELL_LOOK_NORTH,
	CELL_LOOK_SOUTH,
	CELL_LOOK_WEST,
	CELL_LOOK_EAST
}	t_cell;

typedef t_cell**			t_map;

enum
{
	TEX_NORTH,
	TEX_SOUTH,
	TEX_WEST,
	TEX_EAST,
	TEX_SPRITE
};

# define TEXTURES_NUM (TEX_SPRITE - TEX_NORTH + 1)

typedef struct
{
	int						width;
	int						height;
	void					*id;
	char					*data;
	int						depth;
	int						size_line;
	int						endian;
}							t_image;

typedef struct				s_sprite
{
	t_vector				pos;
	double					dist;
}							t_sprite;

typedef unsigned short		t_pflags;
# define PFLAGS_R (1 << 0)
# define PFLAGS_NO (1 << 1)
# define PFLAGS_SO (1 << 2)
# define PFLAGS_WE (1 << 3)
# define PFLAGS_EA (1 << 4)
# define PFLAGS_S (1 << 5)
# define PFLAGS_F (1 << 6)
# define PFLAGS_C (1 << 7)

typedef struct				s_state
{
	t_pflags				pflags;
	t_bool					running;
	void					*mlx_ptr;
	void					*window_ptr;
	t_vector				pos;
	t_vector				dir;
	t_vector				plane;
	t_map					map;
	int						map_width;
	int						map_height;
	t_color					ceilling_color;
	t_color					floor_color;
	t_image					window;
	char					*textures_path[TEXTURES_NUM];
	t_image					textures[TEXTURES_NUM];
	double					*z_buffer;
	int						sprites_num;
	t_sprite				*sprites;
}							t_state;

typedef enum
{
	SIDE_NS,
	SIDE_WE
}	t_side;

typedef struct				s_render_state
{
	int						x;
	t_vector				ray;
	t_vector				map_pos;
	t_vector				delta;
	t_side					side;
	double					perp_dist;
	int						line_height;
	t_vector				probe;
	t_vector				map_step;
	int						draw_start;
	int						draw_end;
	t_cell					target;
}							t_render_state;

typedef struct				s_sprite_state
{
	t_vector				sprite;
	double					inverse_det;
	t_vector				transform;
	int						sprite_window_x;
	int						draw_start_x;
	int						draw_end_x;
	int						sprite_height;
	int						sprite_width;
	int						draw_end_y;
	int						draw_start;
}							t_sprite_state;

typedef t_bool				(*t_option_parser_func)(t_state *state, char *line);

typedef struct				s_option_parser
{
	char					*id;
	t_option_parser_func	func;
}							t_option_parser;

/*
** parse/parse.c
*/

t_state						*parse(char *filename);
t_bool						parse_line(t_state *state, char *line);
t_state						*parse_map(t_state *state, char **lines);
t_cell						*create_map_row(t_state *state, char *line);

/*
** parse/parse_file.c
*/

char						**get_file_lines(char *filename);
int							parse_premap(t_state *state, char **lines);
t_bool						create_map_row_char(char c, t_cell *row, int i);

/*
** parse/parse_check.c
*/

t_state						*parse_check(t_state *state);

/*
** parse/parse_resolution.c
*/

t_bool						parse_resolution(t_state *state, char *line);

/*
** parse/parse_textures.c
*/

t_bool						parse_north_texture(t_state *state, char *line);
t_bool						parse_south_texture(t_state *state, char *line);
t_bool						parse_west_texture(t_state *state, char *line);
t_bool						parse_east_texture(t_state *state, char *line);
t_bool						parse_sprite_texture(t_state *state, char *line);

/*
** parse/parse_color.c
*/

t_bool						parse_floor_color(t_state *state, char *line);
t_bool						parse_ceilling_color(t_state *state, char *line);

/*
** event.c
*/

int							event_keydown(int key, t_state *state);
int							event_quit(t_state *state);

/*
** state.c
*/

t_state						*state_new(t_state *state);
void						state_init_player(t_state *state);
t_state						*state_new_empty(void);
void						*state_destroy(t_state *state);
t_bool						state_init_textures(t_state *state);

/*
** render.c
*/

int							render_update(void *param);
void						render_update_window(t_state *state);
void						render_column(t_state *state, int x);
void						render_window_column(t_state *state,
								t_render_state *rstate);

/*
** vector.c
*/

t_vector					vector_add(t_vector a, t_vector b);
t_vector					vector_scale(t_vector v, double scalar);
t_vector					vector_rotate(t_vector v, double angle);
double						vector_norm(t_vector v);
t_vector					vector_new(double x, double y);

/*
** error.c
*/

void						error_put_usage_exit(char *name);
void						error_put(char *message);
void						*error_put_return(char *message);
void						*error_put_return_state_destroy(
								char *message, t_state *state);
void						*error_put_return_lines_state_destroy(
								char *message, t_state *state, char **lines);

/*
** helper.c
*/

t_bool						helper_is_player_cell(t_cell cell);
void						helper_free_splited(char **splited);
void						helper_rotate_player(t_state *state,
												double rotation);
void						helper_init_dir_plane(t_state *state,
												int y, int x);
t_bool						state_init_sprites(t_state *state);

/*
** render_state.c
*/

void						rstate_init(t_state *state,
									t_render_state *rstate, int x);
void						rstate_post(t_state *state,
									t_render_state *rstate);
void						rstate_perp_dist(t_state *state,
									t_render_state *rstate);
void						rstate_line_height(t_state *state,
									t_render_state *rstate);
void						rstate_next_probe(t_render_state *rstate);

/*
** texture.c
*/

void						texture_render(t_state *state,
								t_render_state *rstate, int *i);
t_image						*texture_select(t_state *state,
								t_render_state *rstate);
int							texture_x(t_state *state,
								t_render_state *rstate, t_image *texture);

/*
** capture.c
*/

int							capture(t_state *state);
t_bool						bmp_write(t_image *image,
								t_byte file_header[FILE_HEADER_SIZE],
								t_byte info_header[INFO_HEADER_SIZE]);
void						bmp_write_pixels(int fd, t_image *image,
								t_byte *bmp_data);
void						bmp_fill_header(t_image *image,
								t_byte file_header[FILE_HEADER_SIZE],
								t_byte info_header[INFO_HEADER_SIZE]);

/*
** render_sprite.c
*/

void						render_update_sprite(t_state *state);

/*
** sprite_sort.c
*/

void						sprite_sort(t_state *state);

#endif