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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* parse_textures.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/01/11 09:47:53 by cacharle #+# #+# */
/* Updated: 2020/01/11 09:51:03 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
t_bool parse_north_texture(t_state *state, char *line)
{
if ((state->textures_path[TEX_NORTH] = ft_strdup(line)) == NULL)
return (FALSE);
return (TRUE);
}
t_bool parse_south_texture(t_state *state, char *line)
{
if ((state->textures_path[TEX_SOUTH] = ft_strdup(line)) == NULL)
return (FALSE);
return (TRUE);
}
t_bool parse_west_texture(t_state *state, char *line)
{
if ((state->textures_path[TEX_WEST] = ft_strdup(line)) == NULL)
return (FALSE);
return (TRUE);
}
t_bool parse_east_texture(t_state *state, char *line)
{
if ((state->textures_path[TEX_EAST] = ft_strdup(line)) == NULL)
return (FALSE);
return (TRUE);
}
t_bool parse_sprite_texture(t_state *state, char *line)
{
if ((state->textures_path[TEX_SPRITE] = ft_strdup(line)) == NULL)
return (FALSE);
return (TRUE);
}
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