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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sprite_sort.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/04 02:35:05 by cacharle #+# #+# */
/* Updated: 2020/02/04 03:38:15 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
static t_vector vector_sub(t_vector a, t_vector b)
{
a.x -= b.x;
a.y -= b.y;
return (a);
}
static int sprite_compar(const void *a, const void *b)
{
const t_sprite *sprite_a;
const t_sprite *sprite_b;
sprite_a = a;
sprite_b = b;
if (sprite_a->dist > sprite_b->dist)
return (-1);
if (sprite_a->dist < sprite_b->dist)
return (1);
return (0);
}
static void sprites_dist(t_state *state)
{
int i;
i = -1;
while (++i < state->sprites_num)
state->sprites[i].dist =
vector_norm(vector_sub(state->sprites[i].pos, state->pos));
}
void sprite_sort(t_state *state)
{
sprites_dist(state);
ft_qsort(state->sprites, state->sprites_num,
sizeof(t_sprite), sprite_compar);
}
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