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#include <iostream>
#include <SDL2/SDL.h>
#include "graphics.hpp"
#define WINDOW_TITLE "Title"
#define WINDOW_X 20
#define WINDOW_Y 20
Graphics::Graphics()
{
window = NULL;
renderer = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
error_quit("init");
window = SDL_CreateWindow(WINDOW_TITLE, WINDOW_X, WINDOW_Y, 640, 480, 0);
if (window == NULL)
error_quit("window init");
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL)
error_quit("renderer init");
running = true;
}
void Graphics::run()
{
while (running)
{
event_handler();
// update(state);
SDL_Delay(10);
}
}
Graphics::~Graphics()
{
if (renderer != NULL)
SDL_DestroyRenderer(renderer);
if (window != NULL)
SDL_DestroyWindow(window);
if (SDL_WasInit(SDL_INIT_VIDEO))
SDL_Quit();
}
void Graphics::event_handler()
{
SDL_Event e;
while (SDL_PollEvent(&e))
switch (e.type)
{
case SDL_QUIT:
running = false;
break;
}
}
void Graphics::error_quit(std::string msg)
{
// ~Graphics();
std::cerr << "ERROR: " << msg << std::endl;
exit(1);
}
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