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#ifndef __GRAPHIC_H__
#define __GRAPHIC_H__
#include <string>
#include <deque>
#include <SDL2/SDL.h>
typedef std::pair<SDL_Rect, SDL_Rect> PipePair;
class Graphics
{
public:
Graphics();
void run();
~Graphics();
private:
SDL_Renderer *renderer;
SDL_Window *window;
bool running;
SDL_Rect bird;
std::deque<SDL_Rect> pipes;
void update();
void draw_bird();
void draw_pipes();
bool is_gameover();
void handle_pipes();
PipePair generate_pipe_pair();
void event_handler();
void error_quit(std::string msg);
};
#endif
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