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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/24 09:54:59 by cacharle #+# #+# */
/* Updated: 2020/02/24 15:20:39 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "fractol.h"
static void st_render_fractal(t_state *state)
{
int offset;
int i;
int j;
t_color color;
t_complex z;
color.hexcode = 0xffffff;
offset = 0;
i = -1;
while (++i < WINDOW_HEIGHT)
{
j = -1;
while (++j < WINDOW_WIDTH)
{
z.r = ((double)j / (double)WINDOW_WIDTH) * state->plane.r - (state->plane.r / 2.0) + state->center.r;
z.i = ((double)i / (double)WINDOW_HEIGHT) * state->plane.i - (state->plane.i / 2.0) + state->center.i;
((t_color*)state->window.data)[offset] = state->palette[state->func(state, z)];
offset++;
}
}
}
int render_update(t_state *state)
{
if (!state->running)
{
state_destroy(state);
exit(EXIT_SUCCESS);
}
if (state->updated)
return (0);
st_render_fractal(state);
mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0);
state->updated = true;
return (0);
}
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