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| author | Charles Cabergs <me@cacharle.xyz> | 2020-07-27 10:05:23 +0200 |
|---|---|---|
| committer | Charles Cabergs <me@cacharle.xyz> | 2020-07-27 10:05:23 +0200 |
| commit | 5bf66662a9bdd62c5bccab15e607cd95cfb8fcab (patch) | |
| tree | 39a1a4629749056191c05dfd899f931701b7acf3 /srcs/wordpress/wp-includes/js/backbone.js | |
| parent | 5afd237bbd22028b85532b8c0b3fcead49a00764 (diff) | |
| download | ft_server-5bf66662a9bdd62c5bccab15e607cd95cfb8fcab.tar.gz ft_server-5bf66662a9bdd62c5bccab15e607cd95cfb8fcab.tar.bz2 ft_server-5bf66662a9bdd62c5bccab15e607cd95cfb8fcab.zip | |
Removed wordpress and phpmyadmin, my server doesn't handle it well and it brings shame on my famillyHEADmaster
Diffstat (limited to 'srcs/wordpress/wp-includes/js/backbone.js')
| -rw-r--r-- | srcs/wordpress/wp-includes/js/backbone.js | 2096 |
1 files changed, 0 insertions, 2096 deletions
diff --git a/srcs/wordpress/wp-includes/js/backbone.js b/srcs/wordpress/wp-includes/js/backbone.js deleted file mode 100644 index 3e09d0d..0000000 --- a/srcs/wordpress/wp-includes/js/backbone.js +++ /dev/null @@ -1,2096 +0,0 @@ -// Backbone.js 1.4.0 - -// (c) 2010-2019 Jeremy Ashkenas and DocumentCloud -// Backbone may be freely distributed under the MIT license. -// For all details and documentation: -// http://backbonejs.org - -(function(factory) { - - // Establish the root object, `window` (`self`) in the browser, or `global` on the server. - // We use `self` instead of `window` for `WebWorker` support. - var root = typeof self == 'object' && self.self === self && self || - typeof global == 'object' && global.global === global && global; - - // Set up Backbone appropriately for the environment. Start with AMD. - if (typeof define === 'function' && define.amd) { - define(['underscore', 'jquery', 'exports'], function(_, $, exports) { - // Export global even in AMD case in case this script is loaded with - // others that may still expect a global Backbone. - root.Backbone = factory(root, exports, _, $); - }); - - // Next for Node.js or CommonJS. jQuery may not be needed as a module. - } else if (typeof exports !== 'undefined') { - var _ = require('underscore'), $; - try { $ = require('jquery'); } catch (e) {} - factory(root, exports, _, $); - - // Finally, as a browser global. - } else { - root.Backbone = factory(root, {}, root._, root.jQuery || root.Zepto || root.ender || root.$); - } - -})(function(root, Backbone, _, $) { - - // Initial Setup - // ------------- - - // Save the previous value of the `Backbone` variable, so that it can be - // restored later on, if `noConflict` is used. - var previousBackbone = root.Backbone; - - // Create a local reference to a common array method we'll want to use later. - var slice = Array.prototype.slice; - - // Current version of the library. Keep in sync with `package.json`. - Backbone.VERSION = '1.4.0'; - - // For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns - // the `$` variable. - Backbone.$ = $; - - // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable - // to its previous owner. Returns a reference to this Backbone object. - Backbone.noConflict = function() { - root.Backbone = previousBackbone; - return this; - }; - - // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option - // will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and - // set a `X-Http-Method-Override` header. - Backbone.emulateHTTP = false; - - // Turn on `emulateJSON` to support legacy servers that can't deal with direct - // `application/json` requests ... this will encode the body as - // `application/x-www-form-urlencoded` instead and will send the model in a - // form param named `model`. - Backbone.emulateJSON = false; - - // Backbone.Events - // --------------- - - // A module that can be mixed in to *any object* in order to provide it with - // a custom event channel. You may bind a callback to an event with `on` or - // remove with `off`; `trigger`-ing an event fires all callbacks in - // succession. - // - // var object = {}; - // _.extend(object, Backbone.Events); - // object.on('expand', function(){ alert('expanded'); }); - // object.trigger('expand'); - // - var Events = Backbone.Events = {}; - - // Regular expression used to split event strings. - var eventSplitter = /\s+/; - - // A private global variable to share between listeners and listenees. - var _listening; - - // Iterates over the standard `event, callback` (as well as the fancy multiple - // space-separated events `"change blur", callback` and jQuery-style event - // maps `{event: callback}`). - var eventsApi = function(iteratee, events, name, callback, opts) { - var i = 0, names; - if (name && typeof name === 'object') { - // Handle event maps. - if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback; - for (names = _.keys(name); i < names.length ; i++) { - events = eventsApi(iteratee, events, names[i], name[names[i]], opts); - } - } else if (name && eventSplitter.test(name)) { - // Handle space-separated event names by delegating them individually. - for (names = name.split(eventSplitter); i < names.length; i++) { - events = iteratee(events, names[i], callback, opts); - } - } else { - // Finally, standard events. - events = iteratee(events, name, callback, opts); - } - return events; - }; - - // Bind an event to a `callback` function. Passing `"all"` will bind - // the callback to all events fired. - Events.on = function(name, callback, context) { - this._events = eventsApi(onApi, this._events || {}, name, callback, { - context: context, - ctx: this, - listening: _listening - }); - - if (_listening) { - var listeners = this._listeners || (this._listeners = {}); - listeners[_listening.id] = _listening; - // Allow the listening to use a counter, instead of tracking - // callbacks for library interop - _listening.interop = false; - } - - return this; - }; - - // Inversion-of-control versions of `on`. Tell *this* object to listen to - // an event in another object... keeping track of what it's listening to - // for easier unbinding later. - Events.listenTo = function(obj, name, callback) { - if (!obj) return this; - var id = obj._listenId || (obj._listenId = _.uniqueId('l')); - var listeningTo = this._listeningTo || (this._listeningTo = {}); - var listening = _listening = listeningTo[id]; - - // This object is not listening to any other events on `obj` yet. - // Setup the necessary references to track the listening callbacks. - if (!listening) { - this._listenId || (this._listenId = _.uniqueId('l')); - listening = _listening = listeningTo[id] = new Listening(this, obj); - } - - // Bind callbacks on obj. - var error = tryCatchOn(obj, name, callback, this); - _listening = void 0; - - if (error) throw error; - // If the target obj is not Backbone.Events, track events manually. - if (listening.interop) listening.on(name, callback); - - return this; - }; - - // The reducing API that adds a callback to the `events` object. - var onApi = function(events, name, callback, options) { - if (callback) { - var handlers = events[name] || (events[name] = []); - var context = options.context, ctx = options.ctx, listening = options.listening; - if (listening) listening.count++; - - handlers.push({callback: callback, context: context, ctx: context || ctx, listening: listening}); - } - return events; - }; - - // An try-catch guarded #on function, to prevent poisoning the global - // `_listening` variable. - var tryCatchOn = function(obj, name, callback, context) { - try { - obj.on(name, callback, context); - } catch (e) { - return e; - } - }; - - // Remove one or many callbacks. If `context` is null, removes all - // callbacks with that function. If `callback` is null, removes all - // callbacks for the event. If `name` is null, removes all bound - // callbacks for all events. - Events.off = function(name, callback, context) { - if (!this._events) return this; - this._events = eventsApi(offApi, this._events, name, callback, { - context: context, - listeners: this._listeners - }); - - return this; - }; - - // Tell this object to stop listening to either specific events ... or - // to every object it's currently listening to. - Events.stopListening = function(obj, name, callback) { - var listeningTo = this._listeningTo; - if (!listeningTo) return this; - - var ids = obj ? [obj._listenId] : _.keys(listeningTo); - for (var i = 0; i < ids.length; i++) { - var listening = listeningTo[ids[i]]; - - // If listening doesn't exist, this object is not currently - // listening to obj. Break out early. - if (!listening) break; - - listening.obj.off(name, callback, this); - if (listening.interop) listening.off(name, callback); - } - if (_.isEmpty(listeningTo)) this._listeningTo = void 0; - - return this; - }; - - // The reducing API that removes a callback from the `events` object. - var offApi = function(events, name, callback, options) { - if (!events) return; - - var context = options.context, listeners = options.listeners; - var i = 0, names; - - // Delete all event listeners and "drop" events. - if (!name && !context && !callback) { - for (names = _.keys(listeners); i < names.length; i++) { - listeners[names[i]].cleanup(); - } - return; - } - - names = name ? [name] : _.keys(events); - for (; i < names.length; i++) { - name = names[i]; - var handlers = events[name]; - - // Bail out if there are no events stored. - if (!handlers) break; - - // Find any remaining events. - var remaining = []; - for (var j = 0; j < handlers.length; j++) { - var handler = handlers[j]; - if ( - callback && callback !== handler.callback && - callback !== handler.callback._callback || - context && context !== handler.context - ) { - remaining.push(handler); - } else { - var listening = handler.listening; - if (listening) listening.off(name, callback); - } - } - - // Replace events if there are any remaining. Otherwise, clean up. - if (remaining.length) { - events[name] = remaining; - } else { - delete events[name]; - } - } - - return events; - }; - - // Bind an event to only be triggered a single time. After the first time - // the callback is invoked, its listener will be removed. If multiple events - // are passed in using the space-separated syntax, the handler will fire - // once for each event, not once for a combination of all events. - Events.once = function(name, callback, context) { - // Map the event into a `{event: once}` object. - var events = eventsApi(onceMap, {}, name, callback, this.off.bind(this)); - if (typeof name === 'string' && context == null) callback = void 0; - return this.on(events, callback, context); - }; - - // Inversion-of-control versions of `once`. - Events.listenToOnce = function(obj, name, callback) { - // Map the event into a `{event: once}` object. - var events = eventsApi(onceMap, {}, name, callback, this.stopListening.bind(this, obj)); - return this.listenTo(obj, events); - }; - - // Reduces the event callbacks into a map of `{event: onceWrapper}`. - // `offer` unbinds the `onceWrapper` after it has been called. - var onceMap = function(map, name, callback, offer) { - if (callback) { - var once = map[name] = _.once(function() { - offer(name, once); - callback.apply(this, arguments); - }); - once._callback = callback; - } - return map; - }; - - // Trigger one or many events, firing all bound callbacks. Callbacks are - // passed the same arguments as `trigger` is, apart from the event name - // (unless you're listening on `"all"`, which will cause your callback to - // receive the true name of the event as the first argument). - Events.trigger = function(name) { - if (!this._events) return this; - - var length = Math.max(0, arguments.length - 1); - var args = Array(length); - for (var i = 0; i < length; i++) args[i] = arguments[i + 1]; - - eventsApi(triggerApi, this._events, name, void 0, args); - return this; - }; - - // Handles triggering the appropriate event callbacks. - var triggerApi = function(objEvents, name, callback, args) { - if (objEvents) { - var events = objEvents[name]; - var allEvents = objEvents.all; - if (events && allEvents) allEvents = allEvents.slice(); - if (events) triggerEvents(events, args); - if (allEvents) triggerEvents(allEvents, [name].concat(args)); - } - return objEvents; - }; - - // A difficult-to-believe, but optimized internal dispatch function for - // triggering events. Tries to keep the usual cases speedy (most internal - // Backbone events have 3 arguments). - var triggerEvents = function(events, args) { - var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; - switch (args.length) { - case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return; - case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return; - case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return; - case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return; - default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return; - } - }; - - // A listening class that tracks and cleans up memory bindings - // when all callbacks have been offed. - var Listening = function(listener, obj) { - this.id = listener._listenId; - this.listener = listener; - this.obj = obj; - this.interop = true; - this.count = 0; - this._events = void 0; - }; - - Listening.prototype.on = Events.on; - - // Offs a callback (or several). - // Uses an optimized counter if the listenee uses Backbone.Events. - // Otherwise, falls back to manual tracking to support events - // library interop. - Listening.prototype.off = function(name, callback) { - var cleanup; - if (this.interop) { - this._events = eventsApi(offApi, this._events, name, callback, { - context: void 0, - listeners: void 0 - }); - cleanup = !this._events; - } else { - this.count--; - cleanup = this.count === 0; - } - if (cleanup) this.cleanup(); - }; - - // Cleans up memory bindings between the listener and the listenee. - Listening.prototype.cleanup = function() { - delete this.listener._listeningTo[this.obj._listenId]; - if (!this.interop) delete this.obj._listeners[this.id]; - }; - - // Aliases for backwards compatibility. - Events.bind = Events.on; - Events.unbind = Events.off; - - // Allow the `Backbone` object to serve as a global event bus, for folks who - // want global "pubsub" in a convenient place. - _.extend(Backbone, Events); - - // Backbone.Model - // -------------- - - // Backbone **Models** are the basic data object in the framework -- - // frequently representing a row in a table in a database on your server. - // A discrete chunk of data and a bunch of useful, related methods for - // performing computations and transformations on that data. - - // Create a new model with the specified attributes. A client id (`cid`) - // is automatically generated and assigned for you. - var Model = Backbone.Model = function(attributes, options) { - var attrs = attributes || {}; - options || (options = {}); - this.preinitialize.apply(this, arguments); - this.cid = _.uniqueId(this.cidPrefix); - this.attributes = {}; - if (options.collection) this.collection = options.collection; - if (options.parse) attrs = this.parse(attrs, options) || {}; - var defaults = _.result(this, 'defaults'); - attrs = _.defaults(_.extend({}, defaults, attrs), defaults); - this.set(attrs, options); - this.changed = {}; - this.initialize.apply(this, arguments); - }; - - // Attach all inheritable methods to the Model prototype. - _.extend(Model.prototype, Events, { - - // A hash of attributes whose current and previous value differ. - changed: null, - - // The value returned during the last failed validation. - validationError: null, - - // The default name for the JSON `id` attribute is `"id"`. MongoDB and - // CouchDB users may want to set this to `"_id"`. - idAttribute: 'id', - - // The prefix is used to create the client id which is used to identify models locally. - // You may want to override this if you're experiencing name clashes with model ids. - cidPrefix: 'c', - - // preinitialize is an empty function by default. You can override it with a function - // or object. preinitialize will run before any instantiation logic is run in the Model. - preinitialize: function(){}, - - // Initialize is an empty function by default. Override it with your own - // initialization logic. - initialize: function(){}, - - // Return a copy of the model's `attributes` object. - toJSON: function(options) { - return _.clone(this.attributes); - }, - - // Proxy `Backbone.sync` by default -- but override this if you need - // custom syncing semantics for *this* particular model. - sync: function() { - return Backbone.sync.apply(this, arguments); - }, - - // Get the value of an attribute. - get: function(attr) { - return this.attributes[attr]; - }, - - // Get the HTML-escaped value of an attribute. - escape: function(attr) { - return _.escape(this.get(attr)); - }, - - // Returns `true` if the attribute contains a value that is not null - // or undefined. - has: function(attr) { - return this.get(attr) != null; - }, - - // Special-cased proxy to underscore's `_.matches` method. - matches: function(attrs) { - return !!_.iteratee(attrs, this)(this.attributes); - }, - - // Set a hash of model attributes on the object, firing `"change"`. This is - // the core primitive operation of a model, updating the data and notifying - // anyone who needs to know about the change in state. The heart of the beast. - set: function(key, val, options) { - if (key == null) return this; - - // Handle both `"key", value` and `{key: value}` -style arguments. - var attrs; - if (typeof key === 'object') { - attrs = key; - options = val; - } else { - (attrs = {})[key] = val; - } - - options || (options = {}); - - // Run validation. - if (!this._validate(attrs, options)) return false; - - // Extract attributes and options. - var unset = options.unset; - var silent = options.silent; - var changes = []; - var changing = this._changing; - this._changing = true; - - if (!changing) { - this._previousAttributes = _.clone(this.attributes); - this.changed = {}; - } - - var current = this.attributes; - var changed = this.changed; - var prev = this._previousAttributes; - - // For each `set` attribute, update or delete the current value. - for (var attr in attrs) { - val = attrs[attr]; - if (!_.isEqual(current[attr], val)) changes.push(attr); - if (!_.isEqual(prev[attr], val)) { - changed[attr] = val; - } else { - delete changed[attr]; - } - unset ? delete current[attr] : current[attr] = val; - } - - // Update the `id`. - if (this.idAttribute in attrs) this.id = this.get(this.idAttribute); - - // Trigger all relevant attribute changes. - if (!silent) { - if (changes.length) this._pending = options; - for (var i = 0; i < changes.length; i++) { - this.trigger('change:' + changes[i], this, current[changes[i]], options); - } - } - - // You might be wondering why there's a `while` loop here. Changes can - // be recursively nested within `"change"` events. - if (changing) return this; - if (!silent) { - while (this._pending) { - options = this._pending; - this._pending = false; - this.trigger('change', this, options); - } - } - this._pending = false; - this._changing = false; - return this; - }, - - // Remove an attribute from the model, firing `"change"`. `unset` is a noop - // if the attribute doesn't exist. - unset: function(attr, options) { - return this.set(attr, void 0, _.extend({}, options, {unset: true})); - }, - - // Clear all attributes on the model, firing `"change"`. - clear: function(options) { - var attrs = {}; - for (var key in this.attributes) attrs[key] = void 0; - return this.set(attrs, _.extend({}, options, {unset: true})); - }, - - // Determine if the model has changed since the last `"change"` event. - // If you specify an attribute name, determine if that attribute has changed. - hasChanged: function(attr) { - if (attr == null) return !_.isEmpty(this.changed); - return _.has(this.changed, attr); - }, - - // Return an object containing all the attributes that have changed, or - // false if there are no changed attributes. Useful for determining what - // parts of a view need to be updated and/or what attributes need to be - // persisted to the server. Unset attributes will be set to undefined. - // You can also pass an attributes object to diff against the model, - // determining if there *would be* a change. - changedAttributes: function(diff) { - if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; - var old = this._changing ? this._previousAttributes : this.attributes; - var changed = {}; - var hasChanged; - for (var attr in diff) { - var val = diff[attr]; - if (_.isEqual(old[attr], val)) continue; - changed[attr] = val; - hasChanged = true; - } - return hasChanged ? changed : false; - }, - - // Get the previous value of an attribute, recorded at the time the last - // `"change"` event was fired. - previous: function(attr) { - if (attr == null || !this._previousAttributes) return null; - return this._previousAttributes[attr]; - }, - - // Get all of the attributes of the model at the time of the previous - // `"change"` event. - previousAttributes: function() { - return _.clone(this._previousAttributes); - }, - - // Fetch the model from the server, merging the response with the model's - // local attributes. Any changed attributes will trigger a "change" event. - fetch: function(options) { - options = _.extend({parse: true}, options); - var model = this; - var success = options.success; - options.success = function(resp) { - var serverAttrs = options.parse ? model.parse(resp, options) : resp; - if (!model.set(serverAttrs, options)) return false; - if (success) success.call(options.context, model, resp, options); - model.trigger('sync', model, resp, options); - }; - wrapError(this, options); - return this.sync('read', this, options); - }, - - // Set a hash of model attributes, and sync the model to the server. - // If the server returns an attributes hash that differs, the model's - // state will be `set` again. - save: function(key, val, options) { - // Handle both `"key", value` and `{key: value}` -style arguments. - var attrs; - if (key == null || typeof key === 'object') { - attrs = key; - options = val; - } else { - (attrs = {})[key] = val; - } - - options = _.extend({validate: true, parse: true}, options); - var wait = options.wait; - - // If we're not waiting and attributes exist, save acts as - // `set(attr).save(null, opts)` with validation. Otherwise, check if - // the model will be valid when the attributes, if any, are set. - if (attrs && !wait) { - if (!this.set(attrs, options)) return false; - } else if (!this._validate(attrs, options)) { - return false; - } - - // After a successful server-side save, the client is (optionally) - // updated with the server-side state. - var model = this; - var success = options.success; - var attributes = this.attributes; - options.success = function(resp) { - // Ensure attributes are restored during synchronous saves. - model.attributes = attributes; - var serverAttrs = options.parse ? model.parse(resp, options) : resp; - if (wait) serverAttrs = _.extend({}, attrs, serverAttrs); - if (serverAttrs && !model.set(serverAttrs, options)) return false; - if (success) success.call(options.context, model, resp, options); - model.trigger('sync', model, resp, options); - }; - wrapError(this, options); - - // Set temporary attributes if `{wait: true}` to properly find new ids. - if (attrs && wait) this.attributes = _.extend({}, attributes, attrs); - - var method = this.isNew() ? 'create' : options.patch ? 'patch' : 'update'; - if (method === 'patch' && !options.attrs) options.attrs = attrs; - var xhr = this.sync(method, this, options); - - // Restore attributes. - this.attributes = attributes; - - return xhr; - }, - - // Destroy this model on the server if it was already persisted. - // Optimistically removes the model from its collection, if it has one. - // If `wait: true` is passed, waits for the server to respond before removal. - destroy: function(options) { - options = options ? _.clone(options) : {}; - var model = this; - var success = options.success; - var wait = options.wait; - - var destroy = function() { - model.stopListening(); - model.trigger('destroy', model, model.collection, options); - }; - - options.success = function(resp) { - if (wait) destroy(); - if (success) success.call(options.context, model, resp, options); - if (!model.isNew()) model.trigger('sync', model, resp, options); - }; - - var xhr = false; - if (this.isNew()) { - _.defer(options.success); - } else { - wrapError(this, options); - xhr = this.sync('delete', this, options); - } - if (!wait) destroy(); - return xhr; - }, - - // Default URL for the model's representation on the server -- if you're - // using Backbone's restful methods, override this to change the endpoint - // that will be called. - url: function() { - var base = - _.result(this, 'urlRoot') || - _.result(this.collection, 'url') || - urlError(); - if (this.isNew()) return base; - var id = this.get(this.idAttribute); - return base.replace(/[^\/]$/, '$&/') + encodeURIComponent(id); - }, - - // **parse** converts a response into the hash of attributes to be `set` on - // the model. The default implementation is just to pass the response along. - parse: function(resp, options) { - return resp; - }, - - // Create a new model with identical attributes to this one. - clone: function() { - return new this.constructor(this.attributes); - }, - - // A model is new if it has never been saved to the server, and lacks an id. - isNew: function() { - return !this.has(this.idAttribute); - }, - - // Check if the model is currently in a valid state. - isValid: function(options) { - return this._validate({}, _.extend({}, options, {validate: true})); - }, - - // Run validation against the next complete set of model attributes, - // returning `true` if all is well. Otherwise, fire an `"invalid"` event. - _validate: function(attrs, options) { - if (!options.validate || !this.validate) return true; - attrs = _.extend({}, this.attributes, attrs); - var error = this.validationError = this.validate(attrs, options) || null; - if (!error) return true; - this.trigger('invalid', this, error, _.extend(options, {validationError: error})); - return false; - } - - }); - - // Backbone.Collection - // ------------------- - - // If models tend to represent a single row of data, a Backbone Collection is - // more analogous to a table full of data ... or a small slice or page of that - // table, or a collection of rows that belong together for a particular reason - // -- all of the messages in this particular folder, all of the documents - // belonging to this particular author, and so on. Collections maintain - // indexes of their models, both in order, and for lookup by `id`. - - // Create a new **Collection**, perhaps to contain a specific type of `model`. - // If a `comparator` is specified, the Collection will maintain - // its models in sort order, as they're added and removed. - var Collection = Backbone.Collection = function(models, options) { - options || (options = {}); - this.preinitialize.apply(this, arguments); - if (options.model) this.model = options.model; - if (options.comparator !== void 0) this.comparator = options.comparator; - this._reset(); - this.initialize.apply(this, arguments); - if (models) this.reset(models, _.extend({silent: true}, options)); - }; - - // Default options for `Collection#set`. - var setOptions = {add: true, remove: true, merge: true}; - var addOptions = {add: true, remove: false}; - - // Splices `insert` into `array` at index `at`. - var splice = function(array, insert, at) { - at = Math.min(Math.max(at, 0), array.length); - var tail = Array(array.length - at); - var length = insert.length; - var i; - for (i = 0; i < tail.length; i++) tail[i] = array[i + at]; - for (i = 0; i < length; i++) array[i + at] = insert[i]; - for (i = 0; i < tail.length; i++) array[i + length + at] = tail[i]; - }; - - // Define the Collection's inheritable methods. - _.extend(Collection.prototype, Events, { - - // The default model for a collection is just a **Backbone.Model**. - // This should be overridden in most cases. - model: Model, - - - // preinitialize is an empty function by default. You can override it with a function - // or object. preinitialize will run before any instantiation logic is run in the Collection. - preinitialize: function(){}, - - // Initialize is an empty function by default. Override it with your own - // initialization logic. - initialize: function(){}, - - // The JSON representation of a Collection is an array of the - // models' attributes. - toJSON: function(options) { - return this.map(function(model) { return model.toJSON(options); }); - }, - - // Proxy `Backbone.sync` by default. - sync: function() { - return Backbone.sync.apply(this, arguments); - }, - - // Add a model, or list of models to the set. `models` may be Backbone - // Models or raw JavaScript objects to be converted to Models, or any - // combination of the two. - add: function(models, options) { - return this.set(models, _.extend({merge: false}, options, addOptions)); - }, - - // Remove a model, or a list of models from the set. - remove: function(models, options) { - options = _.extend({}, options); - var singular = !_.isArray(models); - models = singular ? [models] : models.slice(); - var removed = this._removeModels(models, options); - if (!options.silent && removed.length) { - options.changes = {added: [], merged: [], removed: removed}; - this.trigger('update', this, options); - } - return singular ? removed[0] : removed; - }, - - // Update a collection by `set`-ing a new list of models, adding new ones, - // removing models that are no longer present, and merging models that - // already exist in the collection, as necessary. Similar to **Model#set**, - // the core operation for updating the data contained by the collection. - set: function(models, options) { - if (models == null) return; - - options = _.extend({}, setOptions, options); - if (options.parse && !this._isModel(models)) { - models = this.parse(models, options) || []; - } - - var singular = !_.isArray(models); - models = singular ? [models] : models.slice(); - - var at = options.at; - if (at != null) at = +at; - if (at > this.length) at = this.length; - if (at < 0) at += this.length + 1; - - var set = []; - var toAdd = []; - var toMerge = []; - var toRemove = []; - var modelMap = {}; - - var add = options.add; - var merge = options.merge; - var remove = options.remove; - - var sort = false; - var sortable = this.comparator && at == null && options.sort !== false; - var sortAttr = _.isString(this.comparator) ? this.comparator : null; - - // Turn bare objects into model references, and prevent invalid models - // from being added. - var model, i; - for (i = 0; i < models.length; i++) { - model = models[i]; - - // If a duplicate is found, prevent it from being added and - // optionally merge it into the existing model. - var existing = this.get(model); - if (existing) { - if (merge && model !== existing) { - var attrs = this._isModel(model) ? model.attributes : model; - if (options.parse) attrs = existing.parse(attrs, options); - existing.set(attrs, options); - toMerge.push(existing); - if (sortable && !sort) sort = existing.hasChanged(sortAttr); - } - if (!modelMap[existing.cid]) { - modelMap[existing.cid] = true; - set.push(existing); - } - models[i] = existing; - - // If this is a new, valid model, push it to the `toAdd` list. - } else if (add) { - model = models[i] = this._prepareModel(model, options); - if (model) { - toAdd.push(model); - this._addReference(model, options); - modelMap[model.cid] = true; - set.push(model); - } - } - } - - // Remove stale models. - if (remove) { - for (i = 0; i < this.length; i++) { - model = this.models[i]; - if (!modelMap[model.cid]) toRemove.push(model); - } - if (toRemove.length) this._removeModels(toRemove, options); - } - - // See if sorting is needed, update `length` and splice in new models. - var orderChanged = false; - var replace = !sortable && add && remove; - if (set.length && replace) { - orderChanged = this.length !== set.length || _.some(this.models, function(m, index) { - return m !== set[index]; - }); - this.models.length = 0; - splice(this.models, set, 0); - this.length = this.models.length; - } else if (toAdd.length) { - if (sortable) sort = true; - splice(this.models, toAdd, at == null ? this.length : at); - this.length = this.models.length; - } - - // Silently sort the collection if appropriate. - if (sort) this.sort({silent: true}); - - // Unless silenced, it's time to fire all appropriate add/sort/update events. - if (!options.silent) { - for (i = 0; i < toAdd.length; i++) { - if (at != null) options.index = at + i; - model = toAdd[i]; - model.trigger('add', model, this, options); - } - if (sort || orderChanged) this.trigger('sort', this, options); - if (toAdd.length || toRemove.length || toMerge.length) { - options.changes = { - added: toAdd, - removed: toRemove, - merged: toMerge - }; - this.trigger('update', this, options); - } - } - - // Return the added (or merged) model (or models). - return singular ? models[0] : models; - }, - - // When you have more items than you want to add or remove individually, - // you can reset the entire set with a new list of models, without firing - // any granular `add` or `remove` events. Fires `reset` when finished. - // Useful for bulk operations and optimizations. - reset: function(models, options) { - options = options ? _.clone(options) : {}; - for (var i = 0; i < this.models.length; i++) { - this._removeReference(this.models[ |
