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Diffstat (limited to 'srcs/wordpress/wp-includes/js/underscore.js')
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diff --git a/srcs/wordpress/wp-includes/js/underscore.js b/srcs/wordpress/wp-includes/js/underscore.js new file mode 100644 index 0000000..b29332f --- /dev/null +++ b/srcs/wordpress/wp-includes/js/underscore.js @@ -0,0 +1,1548 @@ +// Underscore.js 1.8.3 +// http://underscorejs.org +// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors +// Underscore may be freely distributed under the MIT license. + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `exports` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var + push = ArrayProto.push, + slice = ArrayProto.slice, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind, + nativeCreate = Object.create; + + // Naked function reference for surrogate-prototype-swapping. + var Ctor = function(){}; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { + if (obj instanceof _) return obj; + if (!(this instanceof _)) return new _(obj); + this._wrapped = obj; + }; + + // Export the Underscore object for **Node.js**, with + // backwards-compatibility for the old `require()` API. If we're in + // the browser, add `_` as a global object. + if (typeof exports !== 'undefined') { + if (typeof module !== 'undefined' && module.exports) { + exports = module.exports = _; + } + exports._ = _; + } else { + root._ = _; + } + + // Current version. + _.VERSION = '1.8.3'; + + // Internal function that returns an efficient (for current engines) version + // of the passed-in callback, to be repeatedly applied in other Underscore + // functions. + var optimizeCb = function(func, context, argCount) { + if (context === void 0) return func; + switch (argCount == null ? 3 : argCount) { + case 1: return function(value) { + return func.call(context, value); + }; + case 2: return function(value, other) { + return func.call(context, value, other); + }; + case 3: return function(value, index, collection) { + return func.call(context, value, index, collection); + }; + case 4: return function(accumulator, value, index, collection) { + return func.call(context, accumulator, value, index, collection); + }; + } + return function() { + return func.apply(context, arguments); + }; + }; + + // A mostly-internal function to generate callbacks that can be applied + // to each element in a collection, returning the desired result — either + // identity, an arbitrary callback, a property matcher, or a property accessor. + var cb = function(value, context, argCount) { + if (value == null) return _.identity; + if (_.isFunction(value)) return optimizeCb(value, context, argCount); + if (_.isObject(value)) return _.matcher(value); + return _.property(value); + }; + _.iteratee = function(value, context) { + return cb(value, context, Infinity); + }; + + // An internal function for creating assigner functions. + var createAssigner = function(keysFunc, undefinedOnly) { + return function(obj) { + var length = arguments.length; + if (length < 2 || obj == null) return obj; + for (var index = 1; index < length; index++) { + var source = arguments[index], + keys = keysFunc(source), + l = keys.length; + for (var i = 0; i < l; i++) { + var key = keys[i]; + if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key]; + } + } + return obj; + }; + }; + + // An internal function for creating a new object that inherits from another. + var baseCreate = function(prototype) { + if (!_.isObject(prototype)) return {}; + if (nativeCreate) return nativeCreate(prototype); + Ctor.prototype = prototype; + var result = new Ctor; + Ctor.prototype = null; + return result; + }; + + var property = function(key) { + return function(obj) { + return obj == null ? void 0 : obj[key]; + }; + }; + + // Helper for collection methods to determine whether a collection + // should be iterated as an array or as an object + // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength + // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094 + var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1; + var getLength = property('length'); + var isArrayLike = function(collection) { + var length = getLength(collection); + return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX; + }; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles raw objects in addition to array-likes. Treats all + // sparse array-likes as if they were dense. + _.each = _.forEach = function(obj, iteratee, context) { + iteratee = optimizeCb(iteratee, context); + var i, length; + if (isArrayLike(obj)) { + for (i = 0, length = obj.length; i < length; i++) { + iteratee(obj[i], i, obj); + } + } else { + var keys = _.keys(obj); + for (i = 0, length = keys.length; i < length; i++) { + iteratee(obj[keys[i]], keys[i], obj); + } + } + return obj; + }; + + // Return the results of applying the iteratee to each element. + _.map = _.collect = function(obj, iteratee, context) { + iteratee = cb(iteratee, context); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length, + results = Array(length); + for (var index = 0; index < length; index++) { + var currentKey = keys ? keys[index] : index; + results[index] = iteratee(obj[currentKey], currentKey, obj); + } + return results; + }; + + // Create a reducing function iterating left or right. + function createReduce(dir) { + // Optimized iterator function as using arguments.length + // in the main function will deoptimize the, see #1991. + function iterator(obj, iteratee, memo, keys, index, length) { + for (; index >= 0 && index < length; index += dir) { + var currentKey = keys ? keys[index] : index; + memo = iteratee(memo, obj[currentKey], currentKey, obj); + } + return memo; + } + + return function(obj, iteratee, memo, context) { + iteratee = optimizeCb(iteratee, context, 4); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length, + index = dir > 0 ? 0 : length - 1; + // Determine the initial value if none is provided. + if (arguments.length < 3) { + memo = obj[keys ? keys[index] : index]; + index += dir; + } + return iterator(obj, iteratee, memo, keys, index, length); + }; + } + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. + _.reduce = _.foldl = _.inject = createReduce(1); + + // The right-associative version of reduce, also known as `foldr`. + _.reduceRight = _.foldr = createReduce(-1); + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, predicate, context) { + var key; + if (isArrayLike(obj)) { + key = _.findIndex(obj, predicate, context); + } else { + key = _.findKey(obj, predicate, context); + } + if (key !== void 0 && key !== -1) return obj[key]; + }; + + // Return all the elements that pass a truth test. + // Aliased as `select`. + _.filter = _.select = function(obj, predicate, context) { + var results = []; + predicate = cb(predicate, context); + _.each(obj, function(value, index, list) { + if (predicate(value, index, list)) results.push(value); + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, predicate, context) { + return _.filter(obj, _.negate(cb(predicate)), context); + }; + + // Determine whether all of the elements match a truth test. + // Aliased as `all`. + _.every = _.all = function(obj, predicate, context) { + predicate = cb(predicate, context); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length; + for (var index = 0; index < length; index++) { + var currentKey = keys ? keys[index] : index; + if (!predicate(obj[currentKey], currentKey, obj)) return false; + } + return true; + }; + + // Determine if at least one element in the object matches a truth test. + // Aliased as `any`. + _.some = _.any = function(obj, predicate, context) { + predicate = cb(predicate, context); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length; + for (var index = 0; index < length; index++) { + var currentKey = keys ? keys[index] : index; + if (predicate(obj[currentKey], currentKey, obj)) return true; + } + return false; + }; + + // Determine if the array or object contains a given item (using `===`). + // Aliased as `includes` and `include`. + _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) { + if (!isArrayLike(obj)) obj = _.values(obj); + if (typeof fromIndex != 'number' || guard) fromIndex = 0; + return _.indexOf(obj, item, fromIndex) >= 0; + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + var isFunc = _.isFunction(method); + return _.map(obj, function(value) { + var func = isFunc ? method : value[method]; + return func == null ? func : func.apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, _.property(key)); + }; + + // Convenience version of a common use case of `filter`: selecting only objects + // containing specific `key:value` pairs. + _.where = function(obj, attrs) { + return _.filter(obj, _.matcher(attrs)); + }; + + // Convenience version of a common use case of `find`: getting the first object + // containing specific `key:value` pairs. + _.findWhere = function(obj, attrs) { + return _.find(obj, _.matcher(attrs)); + }; + + // Return the maximum element (or element-based computation). + _.max = function(obj, iteratee, context) { + var result = -Infinity, lastComputed = -Infinity, + value, computed; + if (iteratee == null && obj != null) { + obj = isArrayLike(obj) ? obj : _.values(obj); + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value > result) { + result = value; + } + } + } else { + iteratee = cb(iteratee, context); + _.each(obj, function(value, index, list) { + computed = iteratee(value, index, list); + if (computed > lastComputed || computed === -Infinity && result === -Infinity) { + result = value; + lastComputed = computed; + } + }); + } + return result; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iteratee, context) { + var result = Infinity, lastComputed = Infinity, + value, computed; + if (iteratee == null && obj != null) { + obj = isArrayLike(obj) ? obj : _.values(obj); + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value < result) { + result = value; + } + } + } else { + iteratee = cb(iteratee, context); + _.each(obj, function(value, index, list) { + computed = iteratee(value, index, list); + if (computed < lastComputed || computed === Infinity && result === Infinity) { + result = value; + lastComputed = computed; + } + }); + } + return result; + }; + + // Shuffle a collection, using the modern version of the + // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). + _.shuffle = function(obj) { + var set = isArrayLike(obj) ? obj : _.values(obj); + var length = set.length; + var shuffled = Array(length); + for (var index = 0, rand; index < length; index++) { + rand = _.random(0, index); + if (rand !== index) shuffled[index] = shuffled[rand]; + shuffled[rand] = set[index]; + } + return shuffled; + }; + + // Sample **n** random values from a collection. + // If **n** is not specified, returns a single random element. + // The internal `guard` argument allows it to work with `map`. + _.sample = function(obj, n, guard) { + if (n == null || guard) { + if (!isArrayLike(obj)) obj = _.values(obj); + return obj[_.random(obj.length - 1)]; + } + return _.shuffle(obj).slice(0, Math.max(0, n)); + }; + + // Sort the object's values by a criterion produced by an iteratee. + _.sortBy = function(obj, iteratee, context) { + iteratee = cb(iteratee, context); + return _.pluck(_.map(obj, function(value, index, list) { + return { + value: value, + index: index, + criteria: iteratee(value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria; + var b = right.criteria; + if (a !== b) { + if (a > b || a === void 0) return 1; + if (a < b || b === void 0) return -1; + } + return left.index - right.index; + }), 'value'); + }; + + // An internal function used for aggregate "group by" operations. + var group = function(behavior) { + return function(obj, iteratee, context) { + var result = {}; + iteratee = cb(iteratee, context); + _.each(obj, function(value, index) { + var key = iteratee(value, index, obj); + behavior(result, value, key); + }); + return result; + }; + }; + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + _.groupBy = group(function(result, value, key) { + if (_.has(result, key)) result[key].push(value); else result[key] = [value]; + }); + + // Indexes the object's values by a criterion, similar to `groupBy`, but for + // when you know that your index values will be unique. + _.indexBy = group(function(result, value, key) { + result[key] = value; + }); + + // Counts instances of an object that group by a certain criterion. Pass + // either a string attribute to count by, or a function that returns the + // criterion. + _.countBy = group(function(result, value, key) { + if (_.has(result, key)) result[key]++; else result[key] = 1; + }); + + // Safely create a real, live array from anything iterable. + _.toArray = function(obj) { + if (!obj) return []; + if (_.isArray(obj)) return slice.call(obj); + if (isArrayLike(obj)) return _.map(obj, _.identity); + return _.values(obj); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + if (obj == null) return 0; + return isArrayLike(obj) ? obj.length : _.keys(obj).length; + }; + + // Split a collection into two arrays: one whose elements all satisfy the given + // predicate, and one whose elements all do not satisfy the predicate. + _.partition = function(obj, predicate, context) { + predicate = cb(predicate, context); + var pass = [], fail = []; + _.each(obj, function(value, key, obj) { + (predicate(value, key, obj) ? pass : fail).push(value); + }); + return [pass, fail]; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head` and `take`. The **guard** check + // allows it to work with `_.map`. + _.first = _.head = _.take = function(array, n, guard) { + if (array == null) return void 0; + if (n == null || guard) return array[0]; + return _.initial(array, array.length - n); + }; + + // Returns everything but the last entry of the array. Especially useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. + _.initial = function(array, n, guard) { + return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); + }; + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. + _.last = function(array, n, guard) { + if (array == null) return void 0; + if (n == null || guard) return array[array.length - 1]; + return _.rest(array, Math.max(0, array.length - n)); + }; + + // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. + // Especially useful on the arguments object. Passing an **n** will return + // the rest N values in the array. + _.rest = _.tail = _.drop = function(array, n, guard) { + return slice.call(array, n == null || guard ? 1 : n); + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, _.identity); + }; + + // Internal implementation of a recursive `flatten` function. + var flatten = function(input, shallow, strict, startIndex) { + var output = [], idx = 0; + for (var i = startIndex || 0, length = getLength(input); i < length; i++) { + var value = input[i]; + if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) { + //flatten current level of array or arguments object + if (!shallow) value = flatten(value, shallow, strict); + var j = 0, len = value.length; + output.length += len; + while (j < len) { + output[idx++] = value[j++]; + } + } else if (!strict) { + output[idx++] = value; + } + } + return output; + }; + + // Flatten out an array, either recursively (by default), or just one level. + _.flatten = function(array, shallow) { + return flatten(array, shallow, false); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + return _.difference(array, slice.call(arguments, 1)); + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted, iteratee, context) { + if (!_.isBoolean(isSorted)) { + context = iteratee; + iteratee = isSorted; + isSorted = false; + } + if (iteratee != null) iteratee = cb(iteratee, context); + var result = []; + var seen = []; + for (var i = 0, length = getLength(array); i < length; i++) { + var value = array[i], + computed = iteratee ? iteratee(value, i, array) : value; + if (isSorted) { + if (!i || seen !== computed) result.push(value); + seen = computed; + } else if (iteratee) { + if (!_.contains(seen, computed)) { + seen.push(computed); + result.push(value); + } + } else if (!_.contains(result, value)) { + result.push(value); + } + } + return result; + }; + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + _.union = function() { + return _.uniq(flatten(arguments, true, true)); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. + _.intersection = function(array) { + var result = []; + var argsLength = arguments.length; + for (var i = 0, length = getLength(array); i < length; i++) { + var item = array[i]; + if (_.contains(result, item)) continue; + for (var j = 1; j < argsLength; j++) { + if (!_.contains(arguments[j], item)) break; + } + if (j === argsLength) result.push(item); + } + return result; + }; + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + _.difference = function(array) { + var rest = flatten(arguments, true, true, 1); + return _.filter(array, function(value){ + return !_.contains(rest, value); + }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + return _.unzip(arguments); + }; + + // Complement of _.zip. Unzip accepts an array of arrays and groups + // each array's elements on shared indices + _.unzip = function(array) { + var length = array && _.max(array, getLength).length || 0; + var result = Array(length); + + for (var index = 0; index < length; index++) { + result[index] = _.pluck(array, index); + } + return result; + }; + + // Converts lists into objects. Pass either a single array of `[key, value]` + // pairs, or two parallel arrays of the same length -- one of keys, and one of + // the corresponding values. + _.object = function(list, values) { + var result = {}; + for (var i = 0, length = getLength(list); i < length; i++) { + if (values) { + result[list[i]] = values[i]; + } else { + result[list[i][0]] = list[i][1]; + } + } + return result; + }; + + // Generator function to create the findIndex and findLastIndex functions + function createPredicateIndexFinder(dir) { + return function(array, predicate, context) { + predicate = cb(predicate, context); + var length = getLength(array); + var index = dir > 0 ? 0 : length - 1; + for (; index >= 0 && index < length; index += dir) { + if (predicate(array[index], index, array)) return index; + } + return -1; + }; + } + + // Returns the first index on an array-like that passes a predicate test + _.findIndex = createPredicateIndexFinder(1); + _.findLastIndex = createPredicateIndexFinder(-1); + + // Use a comparator function to figure out the smallest index at which + // an object should be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iteratee, context) { + iteratee = cb(iteratee, context, 1); + var value = iteratee(obj); + var low = 0, high = getLength(array); + while (low < high) { + var mid = Math.floor((low + high) / 2); + if (iteratee(array[mid]) < value) low = mid + 1; else high = mid; + } + return low; + }; + + // Generator function to create the indexOf and lastIndexOf functions + function createIndexFinder(dir, predicateFind, sortedIndex) { + return function(array, item, idx) { + var i = 0, length = getLength(array); + if (typeof idx == 'number') { + if (dir > 0) { + i = idx >= 0 ? idx : Math.max(idx + length, i); + } else { + length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1; + } + } else if (sortedIndex && idx && length) { + idx = sortedIndex(array, item); + return array[idx] === item ? idx : -1; + } + if (item !== item) { + idx = predicateFind(slice.call(array, i, length), _.isNaN); + return idx >= 0 ? idx + i : -1; + } + for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) { + if (array[idx] === item) return idx; + } + return -1; + }; + } + + // Return the position of the first occurrence of an item in an array, + // or -1 if the item is not included in the array. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex); + _.lastIndexOf = createIndexFinder(-1, _.findLastIndex); + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (stop == null) { + stop = start || 0; + start = 0; + } + step = step || 1; + + var length = Math.max(Math.ceil((stop - start) / step), 0); + var range = Array(length); + + for (var idx = 0; idx < length; idx++, start += step) { + range[idx] = start; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Determines whether to execute a function as a constructor + // or a normal function with the provided arguments + var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) { + if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args); + var self = baseCreate(sourceFunc.prototype); + var result = sourceFunc.apply(self, args); + if (_.isObject(result)) return result; + return self; + }; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if + // available. + _.bind = function(func, context) { + if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function'); + var args = slice.call(arguments, 2); + var bound = function() { + return executeBound(func, bound, context, this, args.concat(slice.call(arguments))); + }; + return bound; + }; + + // Partially apply a function by creating a version that has had some of its + // arguments pre-filled, without changing its dynamic `this` context. _ acts + // as a placeholder, allowing any combination of arguments to be pre-filled. + _.partial = function(func) { + var boundArgs = slice.call(arguments, 1); + var bound = function() { + var position = 0, length = boundArgs.length; + var args = Array(length); + for (var i = 0; i < length; i++) { + args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i]; + } + while (position < arguments.length) args.push(arguments[position++]); + return executeBound(func, bound, this, this, args); + }; + return bound; + }; + + // Bind a number of an object's methods to that object. Remaining arguments + // are the method names to be bound. Useful for ensuring that all callbacks + // defined on an object belong to it. + _.bindAll = function(obj) { + var i, length = arguments.length, key; + if (length <= 1) throw new Error('bindAll must be passed function names'); + for (i = 1; i < length; i++) { + key = arguments[i]; + obj[key] = _.bind(obj[key], obj); + } + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + var memoize = function(key) { + var cache = memoize.cache; + var address = '' + (hasher ? hasher.apply(this, arguments) : key); + if (!_.has(cache, address)) cache[address] = func.apply(this, arguments); + return cache[address]; + }; + memoize.cache = {}; + return memoize; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ + return func.apply(null, args); + }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = _.partial(_.delay, _, 1); + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. Normally, the throttled function will run + // as much as it can, without ever going more than once per `wait` duration; + // but if you'd like to disable the execution on the leading edge, pass + // `{leading: false}`. To disable execution on the trailing edge, ditto. + _.throttle = function(func, wait, options) { + var context, args, result; + var timeout = null; + var previous = 0; + if (!options) options = {}; + var later = function() { + previous = options.leading === false ? 0 : _.now(); + timeout = null; + result = func.apply(context, args); + if (!timeout) context = args = null; + }; + return function() { + var now = _.now(); + if (!previous && options.leading === false) previous = now; + var remaining = wait - (now - previous); + context = this; + args = arguments; + if (remaining <= 0 || remaining > wait) { + if (timeout) { + clearTimeout(timeout); + timeout = null; + } + previous = now; + result = func.apply(context, args); + if (!timeout) context = args = null; + } else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + return result; + }; + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. If `immediate` is passed, trigger the function on the + // leading edge, instead of the trailing. + _.debounce = function(func, wait, immediate) { + var timeout, args, context, timestamp, result; + + var later = function() { + var last = _.now() - timestamp; + + if (last < wait && last >= 0) { + timeout = setTimeout(later, wait - last); + } else { + timeout = null; + if (!immediate) { + result = func.apply(context, args); + if (!timeout) context = args = null; + } + } + }; + + return function() { + context = this; + args = arguments; + timestamp = _.now(); + var callNow = immediate && !timeout; + if (!timeout) timeout = setTimeout(later, wait); + if (callNow) { + result = func.apply(context, args); + context = args = null; + } + + return result; + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return _.partial(wrapper, func); + }; + + // Returns a negated version of the passed-in predicate. + _.negate = function(predicate) { + return function() { + return !predicate.apply(this, arguments); + }; + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var args = arguments; + var start = args.length - 1; + return function() { + var i = start; + var result = args[start].apply(this, arguments); + while (i--) result = args[i].call(this, result); + return result; + }; + }; + + // Returns a function that will only be executed on and after the Nth call. + _.after = function(times, func) { + return function() { + if (--times < 1) { + return func.apply(this, arguments); + } + }; + }; + + // Returns a function that will only be executed up to (but not including) the Nth call. + _.before = function(times, func) { + var memo; + return function() { + if (--times > 0) { + memo = func.apply(this, arguments); + } + if (times <= 1) func = null; + return memo; + }; + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = _.partial(_.before, 2); + + // Object Functions + // ---------------- + + // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed. + var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); + var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString', + 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString']; + + function collectNonEnumProps(obj, keys) { + var nonEnumIdx = nonEnumerableProps.length; + var constructor = obj.constructor; + var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto; + + // Constructor is a special case. + var prop = 'constructor'; + if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop); + + while (nonEnumIdx--) { + prop = nonEnumerableProps[nonEnumIdx]; + if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) { + keys.push(prop); + } + } + } + + // Retrieve the names of an object's own properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = function(obj) { + if (!_.isObject(obj)) return []; + if (nativeKeys) return nativeKeys(obj); + var keys = []; + for (var key in obj) if (_.has(obj, key)) keys.push(key); + // Ahem, IE < 9. + if (hasEnumBug) collectNonEnumProps(obj, keys); + return keys; + }; + + // Retrieve all the property names of an object. + _.allKeys = function(obj) { + if (!_.isObject(obj)) return []; + var keys = []; + for (var key in obj) keys.push(key); + // Ahem, IE < 9. + if (hasEnumBug) collectNonEnumProps(obj, keys); + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var values = Array(length); + for (var i = 0; i < length; i++) { + values[i] = obj[keys[i]]; + } + return values; + }; + + // Returns the results of applying the iteratee to each element of the object + // In contrast to _.map it returns an object + _.mapObject = function(obj, iteratee, context) { + iteratee = cb(iteratee, context); + var keys = _.keys(obj), + length = keys.length, + results = {}, + currentKey; + for (var index = 0; index < length; index++) { + currentKey = keys[index]; + results[currentKey] = iteratee(obj[currentKey], currentKey, obj); + } + return results; + }; + + // Convert an object into a list of `[key, value]` pairs. + _.pairs = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var pairs = Array(length); + for (var i = 0; i < length; i++) { + pairs[i] = [keys[i], obj[keys[i]]]; + } + return pairs; + }; + + // Invert the keys and values of an object. The values must be serializable. + _.invert = function(obj) { + var result = {}; + var keys = _.keys(obj); + for (var i = 0, length = keys.length; i < length; i++) { + result[obj[keys[i]]] = keys[i]; + } + return result; + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + var names = []; + for (var key in obj) { + if (_.isFunction(obj[key])) names.push(key); + } + return names.sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = createAssigner(_.allKeys); + + // Assigns a given object with all the own properties in the passed-in object(s) + // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) + _.extendOwn = _.assign = createAssigner(_.keys); + + // Returns the first key on an object that passes a predicate test + _.findKey = function(obj, predicate, context) { + predicate = cb(predicate, context); + var keys = _.keys(obj), key; + for (var i = 0, length = keys.length; i < length; i++) { + key = keys[i]; + if (predicate(obj[key], key, obj)) return key; + } + }; + + // Return a copy of the object only containing the whitelisted properties. + _.pick = function(object, oiteratee, context) { + var result = {}, obj = object, iteratee, keys; + if (obj == null) return result; + if (_.isFunction(oiteratee)) { + keys = _.allKeys(obj); + iteratee = optimizeCb(oiteratee, context); + } else { + keys = flatten(arguments, false, false, 1); + iteratee = function(value, key, obj) { return key in obj; }; + obj = Object(obj); |
