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| author | Charles <sircharlesaze@gmail.com> | 2020-05-19 22:45:04 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-05-19 22:45:04 +0200 |
| commit | 70bf7ac330545f14ab9babddfdf0cb5df9e9ee69 (patch) | |
| tree | f8d6d124e6ac82e4aadf80ff21310caa7746e84d /shader/vertex.glsl | |
| parent | 3b2e7cc2347d88dbd8d7697a7cbd8354e7728fc0 (diff) | |
| download | mandelbrot-70bf7ac330545f14ab9babddfdf0cb5df9e9ee69.tar.gz mandelbrot-70bf7ac330545f14ab9babddfdf0cb5df9e9ee69.tar.bz2 mandelbrot-70bf7ac330545f14ab9babddfdf0cb5df9e9ee69.zip | |
Simple (but insanly fast compared to CPU) fragment shader to draw mandelbrot set
Diffstat (limited to 'shader/vertex.glsl')
| -rw-r--r-- | shader/vertex.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/shader/vertex.glsl b/shader/vertex.glsl index 9ec6439..714e089 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,5 +1,8 @@ #version 400 core +layout (location = 0) in vec2 in_position; + void main() { + gl_Position = vec4(in_position, 0.0, 1.0); } |
