| Branch | Commit message | Author | Age | |
|---|---|---|---|---|
| master | Added fixed precision float for shader from github | Charles Cabergs | 3 years | |
| opengl3.3 | Changed opengl version to 3.3 | Charles Cabergs | 5 years | |
| Age | Commit message | Author | ||
| 2023-01-21 | Added fixed precision float for shader from githubHEADmaster | Charles Cabergs | ||
| 2020-05-20 | Correct resize, linear iterpolation draft | Charles | ||
| 2020-05-20 | Added Smoothness and super sampling | Charles | ||
| 2020-05-20 | Added multiple key pressed at once | Charles | ||
| 2020-05-20 | Added colors with 1D texture | Charles | ||
| 2020-05-19 | Simple (but insanly fast compared to CPU) fragment shader to draw mandelbrot set | Charles | ||
| 2020-05-19 | Added OpenGL boilerplate | Charles | ||
| 2020-05-19 | Basic explorer with window resize, iterations change, moving around | Charles | ||
| 2020-05-19 | Back to basic SDL application boilerplate | Charles | ||
| 2019-09-22 | Supersampling | Charles | ||
| [...] | ||||
| Clone | ||||
| git://cacharle.com/mandelbrot.git | ||||
