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-rw-r--r--src/state.c65
1 files changed, 61 insertions, 4 deletions
diff --git a/src/state.c b/src/state.c
index ee68b77..395d590 100644
--- a/src/state.c
+++ b/src/state.c
@@ -10,10 +10,26 @@ bool state_init(State *state)
SDL_WINDOWPOS_UNDEFINED,
MANDEL_WINDOW_WIDTH,
MANDEL_WINDOW_HEIGHT,
- 0));
+ SDL_WINDOW_RESIZABLE
+ ));
SDL_CALL(state->renderer = SDL_CreateRenderer(state->window, -1, 0));
+ SDL_CALL(state->texture = SDL_CreateTexture(
+ state->renderer,
+ SDL_PIXELFORMAT_RGB888,
+ SDL_TEXTUREACCESS_STREAMING,
+ MANDEL_WINDOW_WIDTH,
+ MANDEL_WINDOW_HEIGHT
+ ));
+ state->palette = color_palette_new(NULL, MANDEL_ITERATIONS);
+ if (state->palette == NULL)
+ return false;
+ state->iterations = MANDEL_ITERATIONS;
+ state->real_start = -2.0;
+ state->real_end = 2.0;
+ state->imag_start = -2.0;
+ state->imag_end = 2.0;
state->running = true;
- return state;
+ return true;
}
void state_run(State *state)
@@ -21,13 +37,54 @@ void state_run(State *state)
while (state->running)
{
event_handle(state);
+
+ double real_step;
+ double imag_step;
+ double real;
+ double imag;
+ void *pixels;
+ int pitch;
+ int width;
+ int height;
+
+ SDL_CALL(SDL_LockTexture(state->texture, NULL, &pixels, &pitch));
+ SDL_CALL(SDL_QueryTexture(state->texture, NULL, NULL, &width, &height));
+
+ real_step = (state->real_end - state->real_start) / width;
+ imag_step = (state->imag_end - state->imag_start) / height;
+ imag = state->imag_start;
+
+ uint32_t render_start_time = SDL_GetTicks();
+
+ for (int i = 0; i < height; i++)
+ {
+ real = state->real_start;
+ for (int j = 0; j < width; j++)
+ {
+ int n = mandelbrot(real, imag, state->iterations);
+ Color c = state->palette[n];
+ ((Color*)pixels)[i * width + j] = c;
+ real += real_step;
+ }
+ imag += imag_step;
+ }
+
+ uint32_t render_end_time = SDL_GetTicks();
+
+ printf("%ums\r", (render_end_time - render_start_time));
+ fflush(stdout);
+
+ SDL_UnlockTexture(state->texture);
+ SDL_CALL(SDL_RenderCopy(state->renderer, state->texture, NULL, NULL));
+ SDL_RenderPresent(state->renderer);
+ SDL_Delay(3);
}
}
void state_quit(State *state)
{
- /* free(state->palette); */
- /* SDL_FreeSurface(state->surface); */
+ free(state->palette);
+ SDL_DestroyTexture(state->texture);
SDL_DestroyRenderer(state->renderer);
SDL_DestroyWindow(state->window);
SDL_Quit();