1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
|
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "header.h"
#define WINDOW_TITLE "Mandelbrot"
#define WINDOW_X 20
#define WINDOW_Y 20
#define REFRESH_RATE 2
#define MOVE_RATIO 10
#define ZOOM_RATIO 1.1
#define REAL_LO(state) (state->center.x - state->real_range / 2)
#define REAL_HI(state) (state->center.x + state->real_range / 2)
#define IMAG_LO(state) (state->center.y - state->imag_range / 2)
#define IMAG_HI(state) (state->center.y + state->imag_range / 2)
#define IN_SET_COLOR 0x050505
#define PALETTE_START 0x000022
#define PALETTE_END 0xd62f2f
#define SET_DRAW_COLOR(renderer, c) ( \
SDL_SetRenderDrawColor(renderer, c.rgb.r, c.rgb.g, c.rgb.b, SDL_ALPHA_OPAQUE));
static void update(GState *state);
static void event_handler(GState *state);
/* static Color *create_palette(Color start, Color end); */
/* static void move_center(GState *state, int motion_x, int motion_y); */
static void recenter(GState *state, int x, int y);
static void recenter_x(GState *state, int x);
static void recenter_y(GState *state, int y);
static void zoom_in(GState *state, double ratio);
static void zoom_out(GState *state, double ratio);
static void destroy_state(GState *state);
static void error_exit_state(GState *state, const char *msg);
static void error_exit(const char *msg);
GState *graphics_init(Config *config)
{
Color start, end;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
error_exit("unable to init SDL");
GState *state = (GState*)malloc(sizeof(GState));
if (state == NULL)
error_exit("state allocation failed");
state->window = SDL_CreateWindow(WINDOW_TITLE, WINDOW_X, WINDOW_Y,
config->window_w, config->window_h, 0);
if (state->window == NULL)
error_exit_state(state, "unable to create window");
state->renderer = SDL_CreateRenderer(state->window, -1, 0);
if (state->renderer == NULL)
error_exit_state(state, "unable to create renderer");
start.hexcode = PALETTE_START;
end.hexcode = PALETTE_END;
state->palette = create_palette(start, end);
if (state->palette == NULL)
error_exit_state(state, "unable to create color palette");
state->running = true;
state->window_w = config->window_w;
state->window_h = config->window_h;
state->real_range = config->real_range;
state->imag_range = config->imag_range;
state->center.x = config->center_x;
state->center.y = config->center_y;
state->in_set_color.hexcode = IN_SET_COLOR;
state->moving = false;
return state;
}
void graphics_quit(GState *state)
{
destroy_state(state);
SDL_Quit();
}
void graphics_run(GState *state)
{
while (state->running)
{
event_handler(state);
update(state);
SDL_Delay(REFRESH_RATE);
}
}
static void update(GState *state)
{
double a, b;
Color color;
SET_DRAW_COLOR(state->renderer, state->in_set_color);
SDL_RenderClear(state->renderer);
for (int x = 0; x < state->window_w; x++)
{
for (int y = 0; y < state->window_h; y++)
{
a = map_range((double)x, 0, state->window_w, REAL_LO(state), REAL_HI(state));
b = map_range((double)y, 0, state->window_h, IMAG_LO(state), IMAG_HI(state));
int frac_steps = mandelbrot_in_set(a, b);
if (frac_steps == -1)
continue;
color = state->palette[frac_steps];
/* color.rgb.r = 100 * frac_steps; */
/* color.rgb.g = 100 * frac_steps; */
/* color.rgb.b = 100 * frac_steps; */
SET_DRAW_COLOR(state->renderer, color);
SDL_RenderDrawPoint(state->renderer, x, y);
}
}
SDL_RenderPresent(state->renderer);
}
static void event_handler(GState *state)
{
SDL_Event e;
while (SDL_PollEvent(&e))
{
switch (e.type)
{
case SDL_QUIT:
state->running = false;
break;
case SDL_KEYDOWN:
switch (e.key.keysym.sym)
{
case SDLK_UP:
case SDLK_k:
state->center.y -= state->imag_range / MOVE_RATIO;
break;
case SDLK_DOWN:
case SDLK_j:
state->center.y += state->imag_range / MOVE_RATIO;
break;
case SDLK_LEFT:
case SDLK_h:
state->center.x -= state->real_range / MOVE_RATIO;
break;
case SDLK_RIGHT:
case SDLK_l:
state->center.x += state->real_range / MOVE_RATIO;
break;
case SDLK_PLUS:
case SDLK_p:
zoom_in(state, ZOOM_RATIO);
break;
case SDLK_MINUS:
case SDLK_m:
zoom_out(state, ZOOM_RATIO);
break;
case SDLK_q:
state->running = false;
}
break;
case SDL_MOUSEWHEEL:
if (e.wheel.y == -1)
zoom_in(state, ZOOM_RATIO);
else if (e.wheel.y == 1)
zoom_out(state, ZOOM_RATIO);
break;
case SDL_MOUSEBUTTONDOWN:
printf("> %d, %d\n", e.button.x, e.button.y);
if (e.button.button == SDL_BUTTON_RIGHT)
recenter(state, e.button.x, e.button.y);
// TODO
/* case SDL_MOUSEBUTTONUP: */
/* if (e.button.button == SDL_BUTTON_LEFT) */
/* { */
/* if (!state->moving && e.button.state == SDL_PRESSED) */
/* state->moving = true; */
/* else if (state->moving && e.button.state == SDL_RELEASED) */
/* state->moving = false; */
/* printf("%d %d\n", state->moving, e.button.state); */
/* } */
/* break; */
/* case SDL_MOUSEMOTION: */
/* if (state->moving) */
/* { */
/* printf("%d, %d\n", e.motion.x, e.motion.y); */
/* move_center(state, e.motion.xrel, e.motion.yrel); */
/* printf("%f, %f\n", state->center.x, state->center.y); */
/* } */
}
}
}
Color *create_palette(Color start, Color end)
{
int red_step = abs(end.rgb.r - start.rgb.r) / MAX_ITERATION;
int green_step = abs(end.rgb.g - start.rgb.g) / MAX_ITERATION;
int blue_step = abs(end.rgb.b - start.rgb.b) / MAX_ITERATION;
Color *palette = (Color*)malloc(sizeof(Color) * MAX_ITERATION);
if (palette == NULL)
return NULL;
for (int i = 0; i < MAX_ITERATION; i++)
{
palette[i].rgb.r = i * red_step + start.rgb.r;
palette[i].rgb.g = i * green_step + start.rgb.g;
palette[i].rgb.b = i * blue_step + start.rgb.b;
}
return palette;
}
// TODO
/* static void move_center(GState *state, int motion_x, int motion_y) */
/* { */
/* printf("%d, %d\n", motion_x, motion_y); */
/* if (motion_x != 0) */
/* state->center.x -= map_range(150 - motion_x, 0, state->window_w, */
/* REAL_LO(state), REAL_HI(state)); */
/* if (motion_y != 0) */
/* state->center.y -= map_range(150 - motion_y, 0, state->window_h, */
/* IMAG_LO(state), IMAG_HI(state)); */
/* printf(">> %f, %f\n", state->center.x, state->center.y); */
/* } */
static void recenter(GState *state, int x, int y)
{
recenter_x(state, x);
recenter_y(state, y);
}
static void recenter_x(GState *state, int x)
{
state->center.x = map_range(x, 0, state->window_w,
REAL_LO(state), REAL_HI(state));
}
static void recenter_y(GState *state, int y)
{
state->center.y = map_range(y, 0, state->window_w,
IMAG_LO(state), IMAG_HI(state));
}
static void zoom_in(GState *state, double ratio)
{
state->real_range /= ratio;
state->imag_range /= ratio;
}
static void zoom_out(GState *state, double ratio)
{
state->real_range *= ratio;
state->imag_range *= ratio;
}
static void destroy_state(GState *state)
{
if (state == NULL)
return;
free(state->palette);
SDL_DestroyRenderer(state->renderer);
SDL_DestroyWindow(state->window);
free(state);
}
static void error_exit_state(GState *state, const char *msg)
{
destroy_state(state);
error_exit(msg);
}
static void error_exit(const char *msg)
{
SDL_Log("ERROR: %s: %s", SDL_GetError(), msg);
SDL_Quit();
exit(EXIT_FAILURE);
}
|