| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-20 | Parallel computation, pixel array | Charles | |
| - All the pixels are stored in an array, put in a surface then a texture so we don't draw each pixel one by one. - The computation of this array is done in parallel (one thread by line) - Use sscanf instead of atoi hack to parse options | |||
| 2019-08-27 | Set visualization | Charles | |
| Loop throught each pixel and color it black if its in the set, white otherwise. This is eavily inspired by the coding train video on the subject. (https://www.youtube.com/watch?v=6z7GQewK-Ks) | |||
