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- Random supersampling (prettier but quite slow)
- WIP: bette color gradient
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- All the pixels are stored in an array, put in a surface then a texture
so we don't draw each pixel one by one.
- The computation of this array is done in parallel (one thread by line)
- Use sscanf instead of atoi hack to parse options
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Loop throught each pixel and color it black if its in the set,
white otherwise.
This is eavily inspired by the coding train video on the subject.
(https://www.youtube.com/watch?v=6z7GQewK-Ks)
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