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#ifndef HEADER_H
# define HEADER_H
# include <stdbool.h>
# include <complex.h>
# include <SDL2/SDL.h>
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
bool running;
} GState;
typedef struct
{
int window_width;
int window_height;
} GConf;
// mandelbrot.c
double mandelbrot_in_set(double _Complex c);
void mandelbrot_print(void);
// graphics.c
GState *graphics_init(GConf *conf);
void graphics_quit(GState *state);
void graphics_run(GState *state);
#endif
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