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#ifndef MANDEL_H
# define MANDEL_H
# ifndef __AVX__
# error "AVX not supported"
# endif
# include <stdlib.h>
# include <stdbool.h>
# include <math.h>
# include <immintrin.h>
# include <SDL2/SDL.h>
# include <SDL2/SDL_ttf.h>
# define SDL_CALL(x) do { \
SDL_ClearError(); \
x; \
error_check_sdl(#x, __FILE__, __LINE__); \
} while (0)
# define TTF_CALL SDL_CALL
enum
{
KEY_UP = 0,
KEY_DOWN,
KEY_RIGHT,
KEY_LEFT,
KEY_INC_ITERATIONS,
KEY_DEC_ITERATIONS,
KEY_ZOOM_IN,
KEY_ZOOM_OUT,
};
typedef union
{
uint32_t data;
struct
{
uint8_t b;
uint8_t g;
uint8_t r;
};
} Color;
typedef struct
{
uint8_t h;
uint8_t s;
uint8_t l;
} ColorHSL;
typedef struct
{
double x;
double y;
} Point;
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
bool running;
TTF_Font *font;
SDL_Texture *texture_center;
SDL_Texture *texture_iterations;
SDL_Texture *texture_time;
bool info;
Color *palette;
SDL_Texture *texture;
double real_start;
double real_end;
double imag_start;
double imag_end;
int iterations;
} State;
// mandelbrot.c
int mandelbrot(double ca, double cb, int iterations);
void mandelbrot_avx(State *state, Color *pixels, int width, int height);
// state.c
bool state_init(State *state);
void state_quit(State *state);
void state_run(State *state);
// event.c
void event_handle(State *state);
// error.c
void error_check_sdl(const char *code, const char *filename, int line_num);
// color.c
Color *color_palette_new(Color *palette, int iterations);
// text.c
# define TEXT_TEXTURE_UPDATE(state, texture, fmt, ...) do { \
if (state->info) { \
SDL_DestroyTexture(texture); \
texture = text_texture_new(state, fmt, __VA_ARGS__); \
} \
} while(0)
SDL_Texture *text_texture_new(State *state, const char *fmt, ...);
void text_render(State *state, SDL_Texture *texture, int x, int y, int w, int h);
#endif
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