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authorCharles <sircharlesaze@gmail.com>2020-03-21 16:12:16 +0100
committerCharles <sircharlesaze@gmail.com>2020-03-21 16:12:16 +0100
commitcaeb26e90ef09fdad85af72f460644e09d3b2c7c (patch)
treefa24199fac41284ddb5bcf6855a0b094de7582a2 /include/graphics.hpp
parent0cebd4ae751e0554f948389654fe4ad7e92943f0 (diff)
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Player sprite direction, read map file
Diffstat (limited to 'include/graphics.hpp')
-rw-r--r--include/graphics.hpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/include/graphics.hpp b/include/graphics.hpp
index ea5d70e..5f274a3 100644
--- a/include/graphics.hpp
+++ b/include/graphics.hpp
@@ -28,7 +28,10 @@ private:
SDL_Texture *m_crateTex;
SDL_Texture *m_crateSolvedTex;
SDL_Texture *m_payloadTex;
- SDL_Texture *m_playerTex;
+ SDL_Texture *m_playerUpTex;
+ SDL_Texture *m_playerDownTex;
+ SDL_Texture *m_playerLeftTex;
+ SDL_Texture *m_playerRightTex;
void drawGame();
void drawCell(Game::Cell cell, int y, int x);