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#ifndef GAME_HPP
# define GAME_HPP
#include <string>
#include <algorithm>
class Game
{
public:
Game(std::string fmt);
~Game();
enum Direction
{
DirectionUp,
DirectionDown,
DirectionLeft,
DirectionRight,
};
enum Cell
{
CellEmpty = 0,
CellWall,
CellCrate,
CellPayload,
};
struct Position
{
int y, x;
};
void move(Direction direction);
Cell get(int y, int x) const;
size_t getHeight() const;
size_t getWidth() const;
Position const &getPlayer() const;
private:
size_t m_width;
size_t m_height;
Cell **m_grid;
Position m_playerPos;
Direction m_playerDirection;
};
#endif
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