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#ifndef GRAPHICS_HPP
# define GRAPHICS_HPP
#include <iostream>
#include <string>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "game.hpp"
class Graphics
{
public:
Graphics(Game &game, std::string title, int width, int height);
~Graphics();
void update();
bool isRunning() const;
private:
bool m_running;
Game &m_game;
std::string m_title;
int m_width;
int m_height;
SDL_Renderer *m_renderer;
SDL_Window *m_window;
SDL_Texture *m_wallTex;
SDL_Texture *m_crateTex;
SDL_Texture *m_crateSolvedTex;
SDL_Texture *m_payloadTex;
SDL_Texture *m_playerUpTex;
SDL_Texture *m_playerDownTex;
SDL_Texture *m_playerLeftTex;
SDL_Texture *m_playerRightTex;
void drawGame();
void drawCell(Game::Cell cell, int y, int x);
void drawPlayer();
void handleEvent();
SDL_Texture *loadImage(std::string filename);
void putImage(SDL_Texture *tex, SDL_Rect *destRect);
void error() const;
};
#endif
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