blob: ef0c813bda8bc6c1e7e6f5feb6ab52845454162f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
#ifndef GRAPHICS_HPP
# define GRAPHICS_HPP
#include <iostream>
#include <string>
#include <SDL2/SDL.h>
#include "game.hpp"
class Graphics
{
public:
Graphics(Game &game, std::string title, int width, int height);
~Graphics();
void update();
bool isRunning() const;
private:
bool m_running;
Game &m_game;
std::string m_title;
int m_width;
int m_height;
SDL_Renderer *m_renderer;
SDL_Window *m_window;
void drawGame();
void handleEvent();
void error() const;
};
#endif
|