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authorCharles <sircharlesaze@gmail.com>2019-07-24 18:46:39 +0200
committerCharles <sircharlesaze@gmail.com>2019-07-24 18:46:58 +0200
commit83edb77d74bb339f3e1324a51039c78ac503db90 (patch)
tree1e69b9330430438fa499f94e864dcfb4d83ea007 /bsq/terrain.c
parent5bab06313e71e9827baa426a02bbaf2a00b4e6a0 (diff)
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bsq and c13 passed
Diffstat (limited to 'bsq/terrain.c')
-rw-r--r--bsq/terrain.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/bsq/terrain.c b/bsq/terrain.c
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--- /dev/null
+++ b/bsq/terrain.c
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+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* terrain.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <charles.cabergs@gmail.com> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2019/07/23 08:56:45 by cacharle #+# #+# */
+/* Updated: 2019/07/24 12:06:11 by samzur ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include <stdlib.h>
+#include <unistd.h>
+#include "include.h"
+
+/*
+** Free the terrain
+*/
+
+void destroy_terrain(t_terrain *terrain)
+{
+ int y;
+
+ if (terrain == NULL)
+ return ;
+ if (terrain->matrix == NULL)
+ return ;
+ y = 0;
+ while (y < terrain->rows)
+ {
+ if (terrain->matrix[y] == NULL)
+ break ;
+ free(terrain->matrix[y++]);
+ }
+ free(terrain->matrix);
+}
+
+void print_terrain(t_parsed_terrain *pterrain)
+{
+ int terrain_len;
+ char *terrain_str;
+
+ terrain_str = (char*)malloc(sizeof(char) * pterrain->terrain->rows
+ * (pterrain->terrain->columns + 1));
+ terrain_len = terrain_to_string(pterrain, terrain_str);
+ write(STDOUT_FILENO, terrain_str, terrain_len);
+ free(terrain_str);
+}
+
+int terrain_to_string(t_parsed_terrain *pterrain, char *str)
+{
+ int i;
+ int j;
+ int str_index;
+
+ str_index = 0;
+ i = 0;
+ while (i < pterrain->terrain->rows)
+ {
+ j = 0;
+ while (j < pterrain->terrain->columns)
+ {
+ if (pterrain->terrain->matrix[i][j] >= EMPTY)
+ str[str_index] = pterrain->empty;
+ else if (pterrain->terrain->matrix[i][j] == OBSTACLE)
+ str[str_index] = pterrain->obstacle;
+ else if (pterrain->terrain->matrix[i][j] == FILLED)
+ str[str_index] = pterrain->filled;
+ j++;
+ str_index++;
+ }
+ i++;
+ str[str_index] = '\n';
+ str_index++;
+ }
+ return (str_index);
+}