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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* terrain.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/07/23 08:56:45 by cacharle #+# #+# */
/* Updated: 2019/07/24 12:06:11 by samzur ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdlib.h>
#include <unistd.h>
#include "include.h"
/*
** Free the terrain
*/
void destroy_terrain(t_terrain *terrain)
{
int y;
if (terrain == NULL)
return ;
if (terrain->matrix == NULL)
return ;
y = 0;
while (y < terrain->rows)
{
if (terrain->matrix[y] == NULL)
break ;
free(terrain->matrix[y++]);
}
free(terrain->matrix);
}
void print_terrain(t_parsed_terrain *pterrain)
{
int terrain_len;
char *terrain_str;
terrain_str = (char*)malloc(sizeof(char) * pterrain->terrain->rows
* (pterrain->terrain->columns + 1));
terrain_len = terrain_to_string(pterrain, terrain_str);
write(STDOUT_FILENO, terrain_str, terrain_len);
free(terrain_str);
}
int terrain_to_string(t_parsed_terrain *pterrain, char *str)
{
int i;
int j;
int str_index;
str_index = 0;
i = 0;
while (i < pterrain->terrain->rows)
{
j = 0;
while (j < pterrain->terrain->columns)
{
if (pterrain->terrain->matrix[i][j] >= EMPTY)
str[str_index] = pterrain->empty;
else if (pterrain->terrain->matrix[i][j] == OBSTACLE)
str[str_index] = pterrain->obstacle;
else if (pterrain->terrain->matrix[i][j] == FILLED)
str[str_index] = pterrain->filled;
j++;
str_index++;
}
i++;
str[str_index] = '\n';
str_index++;
}
return (str_index);
}
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