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authorCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
committerCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
commit96dcf214a8c40529b251ea31ef037868583dd1da (patch)
treeecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex02/ClapTrap.cpp
parent2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff)
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Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex02/ClapTrap.cpp')
-rw-r--r--cpp03/ex02/ClapTrap.cpp31
1 files changed, 10 insertions, 21 deletions
diff --git a/cpp03/ex02/ClapTrap.cpp b/cpp03/ex02/ClapTrap.cpp
index 4c712c3..550cef4 100644
--- a/cpp03/ex02/ClapTrap.cpp
+++ b/cpp03/ex02/ClapTrap.cpp
@@ -6,32 +6,18 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 15:28:43 by charles #+# #+# */
-/* Updated: 2020/11/11 06:41:35 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:08:15 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "ClapTrap.hpp"
-ClapTrap::ClapTrap():
- m_hitPoints(100),
- m_maxHitPoints(100),
- m_energyPoints(100),
- m_maxEnergyPoints(100),
- m_level(1),
- m_name(""),
- m_meleeAttackDamage(0),
- m_rangedAttackDamage(0),
- m_armorDamageReduction(0)
-{
- std::cout << "CL4P-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
ClapTrap::ClapTrap(std::string const& name):
- m_hitPoints(100),
- m_maxHitPoints(100),
- m_energyPoints(100),
- m_maxEnergyPoints(100),
- m_level(1),
+ m_hitPoints(0),
+ m_maxHitPoints(0),
+ m_energyPoints(0),
+ m_maxEnergyPoints(0),
+ m_level(0),
m_name(name),
m_meleeAttackDamage(0),
m_rangedAttackDamage(0),
@@ -42,6 +28,7 @@ ClapTrap::ClapTrap(std::string const& name):
ClapTrap::ClapTrap(ClapTrap const& other)
{
+ std::cout << "CL4P-TP New from " << other.m_name << std::endl;
*this = other;
}
@@ -73,7 +60,7 @@ void ClapTrap::rangedAttack(std::string const& target) const
void ClapTrap::meleeAttack(std::string const& target) const
{
- std::cout << "CL4P-TP " << m_name
+ std::cout << "CL4P-TP " << m_name
<< " attacks " << target
<< " in melee mode causing " << m_meleeAttackDamage
<< " points of damage!" << std::endl;
@@ -102,3 +89,5 @@ void ClapTrap::beRepaired(unsigned int amount)
<< " gained " << amount
<< " hit points" << std::endl;
}
+
+ClapTrap::ClapTrap() {}