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authorCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
committerCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
commit96dcf214a8c40529b251ea31ef037868583dd1da (patch)
treeecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex02/FragTrap.cpp
parent2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff)
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Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex02/FragTrap.cpp')
-rw-r--r--cpp03/ex02/FragTrap.cpp30
1 files changed, 9 insertions, 21 deletions
diff --git a/cpp03/ex02/FragTrap.cpp b/cpp03/ex02/FragTrap.cpp
index 9ab2ffc..b63ee6b 100644
--- a/cpp03/ex02/FragTrap.cpp
+++ b/cpp03/ex02/FragTrap.cpp
@@ -6,47 +6,33 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
-/* Updated: 2020/11/11 06:42:32 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:07:11 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "FragTrap.hpp"
-FragTrap::FragTrap() : ClapTrap()
-{
- m_energyPoints = 100;
- m_maxEnergyPoints = 100;
- m_meleeAttackDamage = 30;
- m_rangedAttackDamage = 20;
- m_armorDamageReduction = 5;
- std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
FragTrap::FragTrap(std::string const& name) : ClapTrap(name)
{
+ m_hitPoints = 100;
+ m_maxHitPoints = 100;
m_energyPoints = 100;
m_maxEnergyPoints = 100;
+ m_level = 1;
m_meleeAttackDamage = 30;
m_rangedAttackDamage = 20;
m_armorDamageReduction = 5;
std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
}
-FragTrap::FragTrap(FragTrap const& other)
+FragTrap::FragTrap(FragTrap const& other) : ClapTrap(other)
{
- *this = other;
+ std::cout << "FR4G-TP New from "<< other.m_name << std::endl;
}
FragTrap& FragTrap::operator=(FragTrap const& other)
{
- m_hitPoints = other.m_hitPoints;
- m_maxHitPoints = other.m_maxHitPoints;
- m_energyPoints = other.m_energyPoints;
- m_maxEnergyPoints = other.m_maxEnergyPoints;
- m_level = other.m_level;
- m_meleeAttackDamage = other.m_meleeAttackDamage;
- m_rangedAttackDamage = other.m_rangedAttackDamage;
- m_armorDamageReduction = other.m_armorDamageReduction;
+ ClapTrap::operator=(other);
return *this;
}
@@ -74,3 +60,5 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target)
<< " with " << attacks[rand() % 5] << std::endl;
m_energyPoints -= 25;
}
+
+FragTrap::FragTrap() {}