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| author | Charles Cabergs <me@cacharle.xyz> | 2020-11-12 10:54:47 +0100 |
|---|---|---|
| committer | Charles Cabergs <me@cacharle.xyz> | 2020-11-12 10:54:47 +0100 |
| commit | 96dcf214a8c40529b251ea31ef037868583dd1da (patch) | |
| tree | ecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex03/FragTrap.cpp | |
| parent | 2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff) | |
| download | piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.tar.gz piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.tar.bz2 piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.zip | |
Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex03/FragTrap.cpp')
| -rw-r--r-- | cpp03/ex03/FragTrap.cpp | 30 |
1 files changed, 9 insertions, 21 deletions
diff --git a/cpp03/ex03/FragTrap.cpp b/cpp03/ex03/FragTrap.cpp index 9ab2ffc..b63ee6b 100644 --- a/cpp03/ex03/FragTrap.cpp +++ b/cpp03/ex03/FragTrap.cpp @@ -6,47 +6,33 @@ /* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */ -/* Updated: 2020/11/11 06:42:32 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 10:07:11 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "FragTrap.hpp" -FragTrap::FragTrap() : ClapTrap() -{ - m_energyPoints = 100; - m_maxEnergyPoints = 100; - m_meleeAttackDamage = 30; - m_rangedAttackDamage = 20; - m_armorDamageReduction = 5; - std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl; -} - FragTrap::FragTrap(std::string const& name) : ClapTrap(name) { + m_hitPoints = 100; + m_maxHitPoints = 100; m_energyPoints = 100; m_maxEnergyPoints = 100; + m_level = 1; m_meleeAttackDamage = 30; m_rangedAttackDamage = 20; m_armorDamageReduction = 5; std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl; } -FragTrap::FragTrap(FragTrap const& other) +FragTrap::FragTrap(FragTrap const& other) : ClapTrap(other) { - *this = other; + std::cout << "FR4G-TP New from "<< other.m_name << std::endl; } FragTrap& FragTrap::operator=(FragTrap const& other) { - m_hitPoints = other.m_hitPoints; - m_maxHitPoints = other.m_maxHitPoints; - m_energyPoints = other.m_energyPoints; - m_maxEnergyPoints = other.m_maxEnergyPoints; - m_level = other.m_level; - m_meleeAttackDamage = other.m_meleeAttackDamage; - m_rangedAttackDamage = other.m_rangedAttackDamage; - m_armorDamageReduction = other.m_armorDamageReduction; + ClapTrap::operator=(other); return *this; } @@ -74,3 +60,5 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target) << " with " << attacks[rand() % 5] << std::endl; m_energyPoints -= 25; } + +FragTrap::FragTrap() {} |
