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authorCharles Cabergs <me@cacharle.xyz>2020-11-11 08:27:14 +0100
committerCharles Cabergs <me@cacharle.xyz>2020-11-11 08:27:14 +0100
commit2e0cf63a219d24ef07412deca9b0e6cb02882b46 (patch)
tree79d11973ea3c40b8e7cbe0eeefba56dacfbb0583 /cpp03/ex03/ScavTrap.cpp
parentaa40eb5dedd39263ff511de01d6833d24e33b736 (diff)
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Fixing small bugs in cpp03
Diffstat (limited to 'cpp03/ex03/ScavTrap.cpp')
-rw-r--r--cpp03/ex03/ScavTrap.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/cpp03/ex03/ScavTrap.cpp b/cpp03/ex03/ScavTrap.cpp
index a1f4a17..1acf126 100644
--- a/cpp03/ex03/ScavTrap.cpp
+++ b/cpp03/ex03/ScavTrap.cpp
@@ -6,32 +6,28 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:15:03 by charles #+# #+# */
-/* Updated: 2020/11/10 15:06:20 by cacharle ### ########.fr */
+/* Updated: 2020/11/11 06:42:58 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "ScavTrap.hpp"
-ScavTrap::ScavTrap():
- ClapTrap()
+ScavTrap::ScavTrap() : ClapTrap()
{
- m_prefix = "SC4V-TP ";
- m_energyPoints = 50;
- m_maxEnergyPoints = 50;
- m_meleeAttackDamage = 20;
- m_rangedAttackDamage = 15;
+ m_energyPoints = 50;
+ m_maxEnergyPoints = 50;
+ m_meleeAttackDamage = 20;
+ m_rangedAttackDamage = 15;
m_armorDamageReduction = 3;
- std::cout << "New " << m_name << ": your gaming references suck" << std::endl;
+ std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl;
}
-ScavTrap::ScavTrap(std::string name):
- ClapTrap(name)
+ScavTrap::ScavTrap(std::string const& name) : ClapTrap(name)
{
- m_prefix = "SC4V-TP ";
- m_energyPoints = 50;
- m_maxEnergyPoints = 50;
- m_meleeAttackDamage = 20;
- m_rangedAttackDamage = 15;
+ m_energyPoints = 50;
+ m_maxEnergyPoints = 50;
+ m_meleeAttackDamage = 20;
+ m_rangedAttackDamage = 15;
m_armorDamageReduction = 3;
std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl;
}
@@ -41,7 +37,7 @@ ScavTrap::ScavTrap(ScavTrap const& other)
*this = other;
}
-void ScavTrap::operator=(ScavTrap const& other)
+ScavTrap& ScavTrap::operator=(ScavTrap const& other)
{
m_hitPoints = other.m_hitPoints;
m_maxHitPoints = other.m_maxHitPoints;
@@ -51,6 +47,7 @@ void ScavTrap::operator=(ScavTrap const& other)
m_meleeAttackDamage = other.m_meleeAttackDamage;
m_rangedAttackDamage = other.m_rangedAttackDamage;
m_armorDamageReduction = other.m_armorDamageReduction;
+ return *this;
}
ScavTrap::~ScavTrap()