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authorCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
committerCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
commit96dcf214a8c40529b251ea31ef037868583dd1da (patch)
treeecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex03/main.cpp
parent2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff)
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Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex03/main.cpp')
-rw-r--r--cpp03/ex03/main.cpp192
1 files changed, 136 insertions, 56 deletions
diff --git a/cpp03/ex03/main.cpp b/cpp03/ex03/main.cpp
index c9f71a2..76141ed 100644
--- a/cpp03/ex03/main.cpp
+++ b/cpp03/ex03/main.cpp
@@ -6,13 +6,13 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:41:27 by cacharle #+# #+# */
-/* Updated: 2020/11/11 06:55:12 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:40:11 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include <cstdlib>
#include <fstream>
-#include <ctime>
+#include <iostream>
#include "FragTrap.hpp"
#include "ScavTrap.hpp"
#include "NinjaTrap.hpp"
@@ -30,64 +30,144 @@ int main(void)
seed = time(NULL);
srand(seed);
- FragTrap ft("bob");
- std::cout << "=== ATTACK ===" << std::endl;
- ft.rangedAttack("a dog");
- ft.meleeAttack("a cat");
- std::cout << std::endl << "=== DAMAGE ===" << std::endl;
- ft.takeDamage(0);
- ft.beRepaired(0);
- ft.takeDamage(10);
- ft.beRepaired(10);
- std::cout << std::endl << "=== VAULTHUNTER ===" << std::endl;
- ft.vaulthunter_dot_exe("your mom");
- ft.vaulthunter_dot_exe("your dad");
- ft.vaulthunter_dot_exe("your brother");
- ft.vaulthunter_dot_exe("your sister");
- std::cout << "=== VAULTHUNTER NO ENERGY ===" << std::endl;
- ft.vaulthunter_dot_exe("your grandma");
- std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
- ft.takeDamage(1000);
- ft.beRepaired(1000);
+ {
+ std::cout << "============================== FRAG TRAP ==============================" << std::endl;
+ FragTrap ft("Fragger");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ ft.rangedAttack("a dog");
+ ft.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ ft.takeDamage(0);
+ ft.beRepaired(0);
+ ft.takeDamage(10);
+ ft.beRepaired(10);
+ ft.takeDamage(60);
+ ft.beRepaired(20);
+ ft.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ ft.takeDamage(110);
+ ft.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ FragTrap ft2(ft);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ FragTrap ft3("foo");
+ ft3 = ft;
+ }
+ std::cout << "################################################## VAULTHUNTER" << std::endl;
+ ft.vaulthunter_dot_exe("your mom");
+ ft.vaulthunter_dot_exe("your dad");
+ ft.vaulthunter_dot_exe("your brother");
+ ft.vaulthunter_dot_exe("your sister");
+ std::cout << "################################################## VAULTHUNTER NO ENERGY" << std::endl;
+ ft.vaulthunter_dot_exe("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
+
+ std::cout << std::endl;
- std::cout << std::endl << std::endl;
+ {
+ std::cout << "============================== SCAV TRAP ==============================" << std::endl;
+ ScavTrap sv("Scaved");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ sv.rangedAttack("a dog");
+ sv.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ sv.takeDamage(0);
+ sv.beRepaired(0);
+ sv.takeDamage(10);
+ sv.beRepaired(10);
+ sv.takeDamage(60);
+ sv.beRepaired(20);
+ sv.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ sv.takeDamage(110);
+ sv.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ ScavTrap sv2(sv);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ ScavTrap sv3("foo");
+ sv3 = sv;
+ }
+ std::cout << "################################################## CHALLENGE NEW COMER" << std::endl;
+ sv.challengeNewcomer("your mom");
+ sv.challengeNewcomer("your dad");
+ sv.challengeNewcomer("your brother");
+ sv.challengeNewcomer("your sister");
+ sv.challengeNewcomer("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
- ScavTrap scav("jean");
- std::cout << "=== ATTACK ===" << std::endl;
- scav.rangedAttack("a dog");
- scav.meleeAttack("a cat");
- std::cout << std::endl << "=== DAMAGE ===" << std::endl;
- scav.takeDamage(0);
- scav.beRepaired(0);
- scav.takeDamage(10);
- scav.beRepaired(10);
- std::cout << std::endl << "=== CHALLENGE NEW COMER ===" << std::endl;
- scav.challengeNewcomer("your mom");
- scav.challengeNewcomer("your dad");
- scav.challengeNewcomer("your brother");
- scav.challengeNewcomer("your sister");
- scav.challengeNewcomer("your grandma");
- std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
- scav.takeDamage(1000);
- scav.beRepaired(1000);
+ std::cout << std::endl;
- std::cout << std::endl << std::endl;
+ {
+ std::cout << "============================== CLAP TRAP ==============================" << std::endl;
+ ClapTrap cl("Clapped");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ cl.rangedAttack("a dog");
+ cl.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ cl.takeDamage(0);
+ cl.beRepaired(0);
+ cl.takeDamage(10);
+ cl.beRepaired(10);
+ cl.takeDamage(60);
+ cl.beRepaired(20);
+ cl.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ cl.takeDamage(110);
+ cl.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ ClapTrap cl2(cl);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ ClapTrap cl3("foo");
+ cl3 = cl;
+ }
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
std::cout << std::endl;
- NinjaTrap ninja("didier");
- std::cout << "=== ATTACK ===" << std::endl;
- ninja.rangedAttack("a dog");
- ninja.meleeAttack("a cat");
- std::cout << std::endl << "=== DAMAGE ===" << std::endl;
- ninja.takeDamage(10);
- ninja.beRepaired(10);
- std::cout << std::endl << "=== SHOE BOX ===" << std::endl;
- ninja.ninjaShoebox(ninja);
- ninja.ninjaShoebox(ft);
- ninja.ninjaShoebox(scav);
- ninja.ninjaShoebox(ClapTrap("oui"));
- std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
- ninja.takeDamage(1000);
- ninja.beRepaired(1000);
+
+ {
+ std::cout << "============================== NINJA TRAP ==============================" << std::endl;
+ NinjaTrap ni("Ninjer");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ ni.rangedAttack("a dog");
+ ni.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ ni.takeDamage(0);
+ ni.beRepaired(0);
+ ni.takeDamage(10);
+ ni.beRepaired(10);
+ ni.takeDamage(60);
+ ni.beRepaired(20);
+ ni.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ ni.takeDamage(110);
+ ni.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ NinjaTrap ni2(ni);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ NinjaTrap ni3("foo");
+ ni3 = ni;
+ }
+ std::cout << "################################################## SHOE BOX" << std::endl;
+ ni.ninjaShoebox(FragTrap("Innocent_frag_trap"));
+ ni.ninjaShoebox(ScavTrap("Anoying_scav_trap"));
+ ni.ninjaShoebox(NinjaTrap("Fellow_intelectual"));
+ ni.ninjaShoebox(ClapTrap("Basic_clap"));
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
return 0;
}