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| author | Charles <sircharlesaze@gmail.com> | 2020-04-13 18:44:40 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-04-13 18:44:40 +0200 |
| commit | 119f7f96e77a2d86d692e82645dde4c2dc054052 (patch) | |
| tree | 73c863970a5d0ac8a3c77f9bf96e5aaf2c4c66c8 /cpp03/ex04/NinjaTrap.cpp | |
| parent | 3d48ed0312f9c0ae691560d7cd688f46917e3fd4 (diff) | |
| download | piscine_cpp-119f7f96e77a2d86d692e82645dde4c2dc054052.tar.gz piscine_cpp-119f7f96e77a2d86d692e82645dde4c2dc054052.tar.bz2 piscine_cpp-119f7f96e77a2d86d692e82645dde4c2dc054052.zip | |
cpp03, except ex04
Diffstat (limited to 'cpp03/ex04/NinjaTrap.cpp')
| -rw-r--r-- | cpp03/ex04/NinjaTrap.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/cpp03/ex04/NinjaTrap.cpp b/cpp03/ex04/NinjaTrap.cpp new file mode 100644 index 0000000..2a27eec --- /dev/null +++ b/cpp03/ex04/NinjaTrap.cpp @@ -0,0 +1,91 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* NinjaTrap.cpp :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/04/13 17:33:00 by charles #+# #+# */ +/* Updated: 2020/04/13 17:47:20 by charles ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "NinjaTrap.hpp" + +NinjaTrap::NinjaTrap(): + ClapTrap() +{ + m_prefix = "NINJ4-TP "; + m_hitPoints = 60; + m_maxHitPoints = 60; + m_energyPoints = 120; + m_maxEnergyPoints = 120; + m_meleeAttackDamage = 60; + m_rangedAttackDamage = 5; + m_armorDamageReduction = 0; + std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl; +} + +NinjaTrap::NinjaTrap(std::string name): + ClapTrap(name) +{ + m_prefix = "NINJ4-TP "; + m_hitPoints = 60; + m_maxHitPoints = 60; + m_energyPoints = 120; + m_maxEnergyPoints = 120; + m_meleeAttackDamage = 60; + m_rangedAttackDamage = 5; + m_armorDamageReduction = 0; + std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl; +} + +NinjaTrap::NinjaTrap(NinjaTrap const& other) +{ + *this = other; +} + +void NinjaTrap::operator=(NinjaTrap const& other) +{ + m_hitPoints = other.m_hitPoints; + m_maxHitPoints = other.m_maxHitPoints; + m_energyPoints = other.m_energyPoints; + m_maxEnergyPoints = other.m_maxEnergyPoints; + m_level = other.m_level; + m_meleeAttackDamage = other.m_meleeAttackDamage; + m_rangedAttackDamage = other.m_rangedAttackDamage; + m_armorDamageReduction = other.m_armorDamageReduction; +} + +NinjaTrap::~NinjaTrap() +{ + std::cout << m_prefix << "Delete "<< m_name << ": your gaming references still suck" << std::endl; +} + +void NinjaTrap::ninjaShoebox(NinjaTrap const& target) +{ + (void)target; + std::cout << m_prefix << m_name + << " attack other ninja trap, the guy who made the subject didn't gave a fuck" << std::endl; +} + +void NinjaTrap::ninjaShoebox(FragTrap const& target) +{ + (void)target; + std::cout << m_prefix << m_name + << " attack frag trap, leave me alone" << std::endl; +} + +void NinjaTrap::ninjaShoebox(ScavTrap const& target) +{ + (void)target; + std::cout << m_prefix << m_name + << " attack sciv trap, ehehehe look at me I'm being funny" << std::endl; +} + +void NinjaTrap::ninjaShoebox(ClapTrap const& target) +{ + (void)target; + std::cout << m_prefix << m_name + << " attack clap trap, ISN'T THAT WHAT YOU WANTED" << std::endl; +} |
