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| author | Charles <sircharlesaze@gmail.com> | 2020-04-13 18:44:40 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-04-13 18:44:40 +0200 |
| commit | 119f7f96e77a2d86d692e82645dde4c2dc054052 (patch) | |
| tree | 73c863970a5d0ac8a3c77f9bf96e5aaf2c4c66c8 /cpp03/ex04/SuperTrap.cpp | |
| parent | 3d48ed0312f9c0ae691560d7cd688f46917e3fd4 (diff) | |
| download | piscine_cpp-119f7f96e77a2d86d692e82645dde4c2dc054052.tar.gz piscine_cpp-119f7f96e77a2d86d692e82645dde4c2dc054052.tar.bz2 piscine_cpp-119f7f96e77a2d86d692e82645dde4c2dc054052.zip | |
cpp03, except ex04
Diffstat (limited to 'cpp03/ex04/SuperTrap.cpp')
| -rw-r--r-- | cpp03/ex04/SuperTrap.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/cpp03/ex04/SuperTrap.cpp b/cpp03/ex04/SuperTrap.cpp index e69de29..c30f973 100644 --- a/cpp03/ex04/SuperTrap.cpp +++ b/cpp03/ex04/SuperTrap.cpp @@ -0,0 +1,75 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* SuperTrap.cpp :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/04/13 17:52:56 by charles #+# #+# */ +/* Updated: 2020/04/13 17:55:14 by charles ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "SuperTrap.hpp" + +SuperTrap::SuperTrap(): + m_prefix("SUP3R-TP"), + m_hitPoints(100), + m_maxHitPoints(100), + m_energyPoints(100), + m_maxEnergyPoints(100), + m_level(1), + m_name(""), + m_meleeAttackDamage(0), + m_rangedAttackDamage(0), + m_armorDamageReduction(0) +{ + std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl; +} + +SuperTrap::SuperTrap(std::string name): + m_prefix("SUP3R-TP"), + m_hitPoints(100), + m_maxHitPoints(100), + m_energyPoints(100), + m_maxEnergyPoints(100), + m_level(1), + m_name(name), + m_meleeAttackDamage(0), + m_rangedAttackDamage(0), + m_armorDamageReduction(0) +{ + std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl; +} + +SuperTrap::SuperTrap(SuperTrap const& other) +{ + *this = other; +} + +void SuperTrap::operator=(SuperTrap const& other) +{ + m_hitPoints = other.m_hitPoints; + m_maxHitPoints = other.m_maxHitPoints; + m_energyPoints = other.m_energyPoints; + m_maxEnergyPoints = other.m_maxEnergyPoints; + m_level = other.m_level; + m_meleeAttackDamage = other.m_meleeAttackDamage; + m_rangedAttackDamage = other.m_rangedAttackDamage; + m_armorDamageReduction = other.m_armorDamageReduction; +} + +SuperTrap::~SuperTrap() +{ + std::cout << "SUP3R-TP" << "Delete "<< m_name << ": your gaming references still suck" << std::endl; +} + +void SuperTrap::rangedAttack(std::string const& target) const +{ + FragTrap::rangedArray(target); +} + +void SuperTrap::meleeAttack(std::string const& target) const +{ + NinjaTrap::rangedArray(target); +} |
