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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 09:56:14 by charles #+# #+# */
/* Updated: 2020/11/17 16:44:08 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include <cstdlib>
#include <iostream>
#include <fstream>
#include "Zombie.hpp"
#include "ZombieHorde.hpp"
int main()
{
int seed;
std::ifstream devRandom("/dev/random");
if (devRandom.is_open())
{
devRandom.read((char*)&seed, sizeof(int));
devRandom.close();
}
else
{
seed = time(NULL);
}
srand(seed);
std::cout << "=== Stack horde ===" << std::endl;
ZombieHorde horde(5);
horde.announce();
std::cout << std::endl << "=== Heap horde ===" << std::endl;
ZombieHorde *heap_horde = new ZombieHorde(7);
heap_horde->announce();
delete heap_horde;
std::cout << std::endl << "=== Empty horde ===" << std::endl;
ZombieHorde *empty_horde = new ZombieHorde(0);
empty_horde->announce();
delete empty_horde;
std::cout << std::endl << "=== Error horde ===" << std::endl;
ZombieHorde *negative_horde = new ZombieHorde(-13);
negative_horde->announce();
delete negative_horde;
std::cout << std::endl << "=== Stack horde destroyed ===" << std::endl;
return 0;
}
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